QTfrontend/model/GameStyleModel.cpp
author Wuzzy <almikes@aol.com>
Sun, 08 Oct 2017 20:24:58 +0200
changeset 12676 2e6dcd97f085
parent 11046 47a8c19ecb60
child 12685 ad1fd7ae479d
permissions -rw-r--r--
No longer jiggle sticky mines if using portable portal device This fixes the sticky mine sound playing when using portal gun while any sticky mine is placed on ground. We decided that placed sticky mines can't be teleported.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

/**
 * @file
 * @brief GameStyleModel class implementation
 */

#include <QTextStream>

#include "physfs.h"
#include "GameStyleModel.h"
#include "hwconsts.h"


void GameStyleModel::loadGameStyles()
{
    beginResetModel();

    // empty list, so that we can (re)fill it
    QStandardItemModel::clear();

    QList<QStandardItem * > items;
    items.append(new QStandardItem("Normal"));

    // define a separator item
    QStandardItem * separator = new QStandardItem("---");
    separator->setData(QLatin1String("separator"), Qt::AccessibleDescriptionRole);
    separator->setFlags(separator->flags() & ~( Qt::ItemIsEnabled | Qt::ItemIsSelectable ) );

    items.append(separator);


    QStringList scripts = DataManager::instance().entryList(
                             QString("Scripts/Multiplayer"),
                             QDir::Files,
                             QStringList("*.lua")
                         );

    foreach(QString script, scripts)
    {
        script = script.remove(".lua", Qt::CaseInsensitive);

        QFile scriptCfgFile(QString("physfs://Scripts/Multiplayer/%2.cfg").arg(script));

        QString name = script;
        name = name.replace("_", " ");

        QString scheme = "locked";
        QString weapons = "locked";

        if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly))
        {
            QTextStream input(&scriptCfgFile);
            input >> scheme;
            input >> weapons;
            scriptCfgFile.close();

            if (!scheme.isEmpty())
                scheme.replace("_", " ");

            if (!weapons.isEmpty())
                weapons.replace("_", " ");
        }

        // detect if script is dlc
        QString scriptPath = PHYSFS_getRealDir(QString("Scripts/Multiplayer/%1.lua").arg(script).toLocal8Bit().data());
        bool isDLC = !scriptPath.startsWith(datadir->absolutePath());

        QStandardItem * item = new QStandardItem((isDLC ? "*" : "") + name);

        item->setData(script, ScriptRole);
        item->setData(scheme, SchemeRole);
        item->setData(weapons, WeaponsRole);
        item->setData(isDLC, IsDlcRole);

        items.append(item);
    }

    QStandardItemModel::appendColumn(items);


    endResetModel();
}