No longer jiggle sticky mines if using portable portal device
This fixes the sticky mine sound playing when using portal gun while any sticky mine is placed on ground.
We decided that placed sticky mines can't be teleported.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief RoomsListModel class definition
*/
#ifndef HEDGEWARS_ROOMSLISTMODEL_H
#define HEDGEWARS_ROOMSLISTMODEL_H
#include <QAbstractTableModel>
#include <QStringList>
#include "DataManager.h"
class RoomsListModel : public QAbstractTableModel
{
Q_OBJECT
public:
// if you add a column here, also incr. c_nColumns in constructor
// also adjust header in constructor to changes
enum Column {
StateColumn,
NameColumn,
PlayerCountColumn,
TeamCountColumn,
OwnerColumn,
MapColumn,
SchemeColumn,
WeaponsColumn
};
explicit RoomsListModel(QObject *parent = 0);
QVariant headerData(int section, Qt::Orientation orientation, int role) const;
int rowCount(const QModelIndex & parent) const;
int columnCount(const QModelIndex & parent) const;
QVariant data(const QModelIndex &index, int role) const;
public slots:
void setRoomsList(const QStringList & rooms);
void addRoom(const QStringList & info);
void removeRoom(const QString & name);
void updateRoom(const QString & name, const QStringList & info);
int rowOfRoom(const QString & name);
private:
const int c_nColumns;
QList<QStringList> m_data;
QStringList m_headerData;
MapModel * m_staticMapModel;
MapModel * m_missionMapModel;
};
#endif // HEDGEWARS_ROOMSLISTMODEL_H