No longer jiggle sticky mines if using portable portal device
This fixes the sticky mine sound playing when using portal gun while any sticky mine is placed on ground.
We decided that placed sticky mines can't be teleported.
#include "hwmapoptimizer.h"
#include "hwconsts.h"
HWMapOptimizer::HWMapOptimizer(QObject *parent) :
TCPBase(parent)
{
}
bool HWMapOptimizer::couldBeRemoved()
{
return !m_hasStarted;
}
void HWMapOptimizer::optimizeMap(const Paths &paths)
{
m_paths = paths;
Start(true);
}
QStringList HWMapOptimizer::getArguments()
{
QStringList arguments;
arguments << "--internal";
arguments << "--port";
arguments << QString("%1").arg(ipc_port);
arguments << "--user-prefix";
arguments << cfgdir->absolutePath();
arguments << "--prefix";
arguments << datadir->absolutePath();
arguments << "--landpreview";
return arguments;
}
void HWMapOptimizer::onClientDisconnect()
{
}
void HWMapOptimizer::SendToClientFirst()
{
SendIPC("e$mapgen 4");
/*QByteArray data = m_drawMapData;
while(data.size() > 0)
{
QByteArray tmp = data;
tmp.truncate(200);
SendIPC("edraw " + tmp);
data.remove(0, 200);
}
SendIPC("!");*/
}