No longer jiggle sticky mines if using portable portal device
This fixes the sticky mine sound playing when using portal gun while any sticky mine is placed on ground.
We decided that placed sticky mines can't be teleported.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef RECORDER_H
#define RECORDER_H
#include <QString>
#include <QByteArray>
#include "tcpBase.h"
class GameUIConfig;
class VideoItem;
class HWRecorder : public TCPBase
{
Q_OBJECT
public:
HWRecorder(GameUIConfig * config, const QString & prefix);
virtual ~HWRecorder();
void EncodeVideo(const QByteArray & record);
bool simultaneousRun();
VideoItem * item; // used by pagevideos
QString name;
QString prefix;
protected:
// virtuals from TCPBase
virtual QStringList getArguments();
virtual void onClientRead();
virtual void onClientDisconnect();
signals:
void onProgress(float progress); // 0 < progress < 1
void encodingFinished(bool success);
private:
bool finished;
GameUIConfig * config;
};
#endif // RECORDER_H