For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
Hedgewars - a turn based strategy game.
Distributed under the terms of the GNU GPL licence.
Images and sounds are distributed under the terms of the GNU FDL licence.
Source:
Copyright 2004-2009 Andrey Korotaev <unC0Rr@gmail.com>
Copyright 2006-2008 Igor Ulyanov aka Displacer <iulyanov@gmail.com>
Sounds in Data/Sounds/Voices
Copyright 2008, 2009 Stephen Alexander <ArmagonNo1@gmail.com>
'Nature' music theme:
Copyright 2008 Finn Brice <tiyuri@gmail.com>
'Pirate', 'City', 'Oriental', 'Snow' music themes:
Copyright 2008 Jonatan Nilsson <jonatanfan@gmail.com>
Images in Data/Graphics,
themes "nature", "Snow", "City",
maps "Bath", "Hedgelove", "Hedgewars", "Hydrant", "mushrooms", "Plane"
Copyright 2008 Finn Brice <tiyuri@gmail.com>
Fonts: see Fonts_LICENSE.txt
Map and theme "cheese":
based on Wormux map "cheese" by Anthony Carré <yeknan AT yahoo DOT fr>
Maps and themes "Bamboo", "EarthRise", "Freeway",
map "BambooPlinko":
Copyright 2008 Joshua Frese <joshfrese@gmail.com>
Maps "Castle", "PirateFlag"
theme "hell":
Copyright 2008 Stanko Tadić <stanko@mfhinc.net>
Theme "Sheep"
Copyright 2008 Julien Koesten <julienkoesten@aol.com>