use integral_geometry::{Point, Size};
use land2d::Land2D;
use LandGenerationParameters;
use LandGenerator;
use outline::OutlinePoints;
use outline_template::OutlineTemplate;
pub struct TemplatedLandGenerator {
outline_template: OutlineTemplate,
}
impl TemplatedLandGenerator {
pub fn new(outline_template: OutlineTemplate) -> Self {
Self { outline_template }
}
}
impl LandGenerator for TemplatedLandGenerator {
fn generate_land<T: Copy + PartialEq, I: Iterator<Item = u32>>(
&self,
parameters: &LandGenerationParameters<T>,
random_numbers: &mut I,
) -> Land2D<T> {
let mut land = Land2D::new(self.outline_template.size, parameters.basic);
let mut points = OutlinePoints::from_outline_template(
&self.outline_template,
land.play_box(),
land.size(),
random_numbers,
);
// mirror
if self.outline_template.can_mirror {
if let Some(b) = random_numbers.next() {
if b & 1 != 0 {
points.mirror();
}
}
}
// flip
if self.outline_template.can_flip {
if let Some(b) = random_numbers.next() {
if b & 1 != 0 {
points.flip();
}
}
}
if !parameters.skip_distort {
points.distort(parameters.distance_divisor, random_numbers);
}
if !parameters.skip_bezier {
points.bezierize(5);
}
points.draw(&mut land, parameters.zero);
for p in &points.fill_points {
land.fill(*p, parameters.zero, parameters.zero)
}
points.draw(&mut land, parameters.basic);
land
}
}