gameServer/stresstest2.hs
author nemo
Wed, 03 Mar 2010 04:33:49 +0000
changeset 2916 31f8d418ced3
parent 2352 7eaf82cf0890
child 2948 3f21a9dc93d0
permissions -rw-r--r--
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster

{-# LANGUAGE CPP #-}

module Main where

import IO
import System.IO
import Control.Concurrent
import Network
import Control.Exception
import Control.Monad
import System.Random

#if !defined(mingw32_HOST_OS)
import System.Posix
#endif

testing = Control.Exception.handle print $ do
	delay <- randomRIO (100::Int, 300)
	threadDelay delay
	sock <- connectTo "127.0.0.1" (PortNumber 46631)
	hClose sock

forks i = do
	delay <- randomRIO (50::Int, 190)
	if i `mod` 10 == 0 then putStr (show i) else putStr "."
	hFlush stdout
	threadDelay delay
	forkIO testing
	forks (i + 1)

main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
	installHandler sigPIPE Ignore Nothing;
#endif
	forks 1