gameServer/NetRoutines.hs
author tiyuri@gmail.com
Wed, 01 Sep 2010 22:18:13 +0100
changeset 3800 32cb5e1a6293
parent 3502 ad38c653b7d9
child 4242 5e3c5fe2cb14
permissions -rw-r--r--
New Art theme music (thank the lord!)

{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module NetRoutines where

import Network.Socket
import System.IO
import Control.Concurrent.Chan
import qualified Control.Exception as Exception
import Data.Time
import Control.Monad
-----------------------------
import CoreTypes
import Utils
import RoomsAndClients

acceptLoop :: Socket -> Chan CoreMessage -> IO ()
acceptLoop servSock chan = forever $ do
    Exception.handle
        (\(_ :: Exception.IOException) -> putStrLn "exception on connect") $
        do
        (sock, sockAddr) <- Network.Socket.accept servSock

        clientHost <- sockAddr2String sockAddr

        currentTime <- getCurrentTime

        sendChan' <- newChan

        let newClient =
                (ClientInfo
                    sendChan'
                    sock
                    clientHost
                    currentTime
                    ""
                    ""
                    False
                    0
                    lobbyId
                    0
                    False
                    False
                    False
                    undefined
                    undefined
                    )

        writeChan chan $ Accept newClient
        return ()