project_files/Android-build/log.pas
author dag10
Sat, 29 Dec 2012 22:50:10 +0100
changeset 8346 3443e0de2c9d
parent 7889 57b117d441b9
child 10017 de822cd3df3a
permissions -rw-r--r--
GCI2012: Advanced Keyboard Configuration - Added "Controls" tab to settings, where you can set master game-wide controls. - Can revert master key bindings to game's default key bind. - Per-team binds now default to "Use my default", but you can override those binds if you want to. - New key binding interface. - Removed redundant second confirmation prompt for deleting a team. - Added "reset all binds" button to the binding interface in both the main settings and team settings. - I discovered that the reason keyboard camera controls were "broken" is because they were never implemented! But don't worry - I took care of that for you, too. :) (this also closes bug #120)

unit log;
{$ifdef fpc}
 {$mode delphi}
{$endif}

interface

const libname='liblog.so';

      ANDROID_LOG_UNKNOWN=0;
      ANDROID_LOG_DEFAULT=1;
      ANDROID_LOG_VERBOSE=2;
      ANDROID_LOG_DEBUG=3;
      ANDROID_LOG_INFO=4;
      ANDROID_LOG_WARN=5;
      ANDROID_LOG_ERROR=6;
      ANDROID_LOG_FATAL=7;
      ANDROID_LOG_SILENT=8;

type android_LogPriority=integer;

function __android_log_write(prio:longint;tag,text:pchar):longint; cdecl; external libname name '__android_log_write';

//function __android_log_print(prio:longint;tag,print:pchar;params:array of pchar):longint; cdecl; external libname name '__android_log_print';
  
implementation

end.