still in developement take on adding structures, working hiding of hogs and ejecting them later.
also some refactoring in uGears to evade "ambigous" variable names
and, a little tweak to teleportation code that should not affect game but will help in for instance lua
{-# LANGUAGE ScopedTypeVariables #-}
module ClientIO where
import qualified Control.Exception as Exception
import Control.Concurrent.Chan
import Control.Concurrent
import Control.Monad
import System.IO
import qualified Data.ByteString.UTF8 as BUTF8
import qualified Data.ByteString as B
----------------
import CoreTypes
listenLoop :: Handle -> Int -> [String] -> Chan CoreMessage -> Int -> IO ()
listenLoop handle linesNumber buf chan clientID = do
str <- liftM BUTF8.toString $ B.hGetLine handle
if (linesNumber > 50) || (length str > 20000) then
writeChan chan $ ClientMessage (clientID, ["QUIT", "Protocol violation"])
else
if str == "" then do
writeChan chan $ ClientMessage (clientID, buf)
yield
listenLoop handle 0 [] chan clientID
else
listenLoop handle (linesNumber + 1) (buf ++ [str]) chan clientID
clientRecvLoop :: Handle -> Chan CoreMessage -> Int -> IO ()
clientRecvLoop handle chan clientID =
listenLoop handle 0 [] chan clientID
`catch` (\e -> clientOff (show e) >> return ())
where clientOff msg = writeChan chan $ ClientMessage (clientID, ["QUIT", msg]) -- if the client disconnects, we perform as if it sent QUIT message
clientSendLoop :: Handle -> Chan CoreMessage -> Chan [String] -> Int -> IO()
clientSendLoop handle coreChan chan clientID = do
answer <- readChan chan
doClose <- Exception.handle
(\(e :: Exception.IOException) -> if isQuit answer then return True else sendQuit e >> return False) $ do
B.hPutStrLn handle $ BUTF8.fromString $ unlines answer
hFlush handle
return $ isQuit answer
if doClose then
Exception.handle (\(_ :: Exception.IOException) -> putStrLn "error on hClose") $ hClose handle
else
clientSendLoop handle coreChan chan clientID
where
sendQuit e = writeChan coreChan $ ClientMessage (clientID, ["QUIT", show e])
isQuit ("BYE":xs) = True
isQuit _ = False