Finnished up the lua translations by adding training maps, campaign is ignored for now
-- Hedgewars - Basketball for 2+ Players
loadfile(GetDataPath() .. "Scripts/Locale.lua")()
local score = {[0] = 0, [1] = 0, [2] = 0, [3] = 0, [4] = 0, [5] = 0}
local started = false
function onGameInit()
GameFlags = gfSolidLand + gfBorder + gfInvulnerable + gfLowGravity
TurnTime = 20000
CaseFreq = 0
MinesNum = 0
Explosives = 0
Delay = 500
SuddenDeathTurns = 99999 -- "disable" sudden death
end
function onGameStart()
ShowMission(loc("Hedgewars-Basketball"), loc("Not So Friendly Match"), loc("Bat your opponents through the|baskets and out of the map!"), -amBaseballBat, 0)
started = true
end
function onGameTick()
end
function onAmmoStoreInit()
SetAmmo(amBaseballBat, 9, 0, 0, 0)
SetAmmo(amSkip, 9, 0, 0, 0)
end
function onGearAdd(gear)
end
function onGearDelete(gear)
if not started then
return
end
if (GetGearType(gear) == gtHedgehog) and CurrentHedgehog ~= nil then
local clan = GetHogClan(CurrentHedgehog)
local s
if clan ~= nil then
if GetHogClan(CurrentHedgehog) ~= GetHogClan(gear) then
score[clan] = score[clan] + 1
s = string.format(loc("%s is out and Team %d|scored a point!| |Score:"), GetHogName(gear), clan + 1)
else
score[clan] = score[clan] - 1
s = string.format(loc("%s is out and Team %d|scored a penalty!| |Score:"), GetHogName(gear), clan + 1)
end
s = s .. " " .. score[0]
for i = 1, ClansCount - 1 do s = s .. " - " .. score[i] end
ShowMission(loc("Hedgewars-Basketball"), loc("Not So Friendly Match"), s, -amBaseballBat, 0)
end
end
end