allow changing number of hogs or weapons with mousewheel
/* * Hedgewars-iOS, a Hedgewars port for iOS devices * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * File created on 28/05/2011. */#import "RestoreViewController.h"#import "GameInterfaceBridge.h"@implementation RestoreViewController// Override to allow orientations other than the default portrait orientation.-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return rotationManager(interfaceOrientation);}-(IBAction) buttonReleased:(id) sender { UIButton *theButton = (UIButton *)sender; NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; if (theButton.tag != 0) { [AudioManagerController playClickSound]; [self.parentViewController dismissModalViewControllerAnimated:NO]; [[NSNotificationCenter defaultCenter] postNotificationName:@"launchRestoredGame" object:nil]; } else { [AudioManagerController playBackSound]; [defaults setObject:@"" forKey:@"savedGamePath"]; [defaults synchronize]; [self.parentViewController dismissModalViewControllerAnimated:YES]; }}-(void) viewDidLoad { NSString *imgName; if (IS_IPAD()) imgName = @"smallerBackground~ipad.png"; else imgName = @"smallerBackground~iphone.png"; UIImage *img = [[UIImage alloc] initWithContentsOfFile:imgName]; self.view.backgroundColor = [UIColor colorWithPatternImage:img]; [img release]; [super viewDidLoad];}-(void) didReceiveMemoryWarning { [super didReceiveMemoryWarning];}-(void) viewDidUnload { [super viewDidUnload];}-(void) dealloc { [super dealloc];}@end