ACF7: Fix possible Lua error spam in intro sequence
This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first,
it uses old values from the natives table. The solution is to force the code to guarantee
that AnimationSetup always coms after deleting gears in the natives table.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief GameStyleModel class definition
*/
#ifndef HEDGEWARS_GAMESTYLEMODEL_H
#define HEDGEWARS_GAMESTYLEMODEL_H
#include <QStandardItemModel>
#include <QStringList>
#include <QMap>
#include "DataManager.h"
/**
* @brief A model listing available game styles
*/
class GameStyleModel : public QStandardItemModel
{
Q_OBJECT
public:
enum DataRoles { ScriptRole = Qt::UserRole+1, SchemeRole, WeaponsRole, IsDlcRole };
public slots:
/// reloads the themes from the DataManager
void loadGameStyles();
};
#endif // HEDGEWARS_GAMESTYLEMODEL_H