cmake_modules/FindLua.cmake
author Wuzzy <Wuzzy2@mail.ru>
Fri, 27 Oct 2017 05:03:58 +0200
changeset 12782 389453e1e09e
parent 12762 5134c07ce32c
permissions -rw-r--r--
ACF7: Fix possible Lua error spam in intro sequence This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first, it uses old values from the natives table. The solution is to force the code to guarantee that AnimationSetup always coms after deleting gears in the natives table.

# Find liblua
#
# Once done this will define
#  LUA_FOUND - system has Lua
#  LUA_INCLUDE_DIR - the Lua include directory
#  LUA_LIBRARY - The library needed to use Lua
# Copyright (c) 2013, Vittorio Giovara <vittorio.giovara@gmail.com>
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.

include(FindPackageHandleStandardArgs)

find_path(LUA_INCLUDE_DIR lua.h
                          PATHS /usr/include /usr/local/include /usr/pkg/include
                          PATH_SUFFIXES lua5.1 lua51 lua-5.1)
find_library(LUA_LIBRARY NAMES liblua lua51 lua5.1 lua-5.1 lua
                         PATHS /lib /usr/lib /usr/local/lib /usr/pkg/lib)

find_package_handle_standard_args(Lua DEFAULT_MSG LUA_LIBRARY LUA_INCLUDE_DIR)
mark_as_advanced(LUA_INCLUDE_DIR LUA_LIBRARY)