ACF7: Fix possible Lua error spam in intro sequence
This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first,
it uses old values from the natives table. The solution is to force the code to guarantee
that AnimationSetup always coms after deleting gears in the natives table.
# Find Sparkle.framework
#
# Once done this will define
# SPARKLE_FOUND - system has Sparkle
# SPARKLE_INCLUDE_DIR - the Sparkle include directory
# SPARKLE_LIBRARY - The library needed to use Sparkle
# Copyright (c) 2009, Vittorio Giovara <vittorio.giovara@gmail.com>
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
include(FindPackageHandleStandardArgs)
find_path(SPARKLE_INCLUDE_DIR Sparkle.h)
find_library(SPARKLE_LIBRARY NAMES Sparkle)
find_package_handle_standard_args(Sparkle DEFAULT_MSG SPARKLE_INCLUDE_DIR SPARKLE_LIBRARY)
mark_as_advanced(SPARKLE_INCLUDE_DIR SPARKLE_LIBRARY)