ACF7: Fix possible Lua error spam in intro sequence
This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first,
it uses old values from the natives table. The solution is to force the code to guarantee
that AnimationSetup always coms after deleting gears in the natives table.
sky = 14, 5, 36
border = 255, 200, 90
water-top = $FF, $DF, $E1
water-bottom = $FF, $DF, $E1
water-opacity = $80
sd-water-top = 92, 5, 0
sd-water-bottom = 75, 6, 2
sd-water-opacity = 125
music = snow.ogg
clouds = 9
object = Cherry, 1, 12, 181, 108, 9, 1, 3, 1, 124, 168
object = Gingerbread, 3, 11, 173, 116, 11, 1, 6, 1, 123, 160
object = CandyCane, 2, 0, 85, 25, 25, 2, 0, 0, 170, 70, 50, 70, 120, 40
object = CupCake, 1, 20, 179, 121, 12, 1, 2, 1, 155, 171
object = IceCream, 2, 0, 257, 45, 12, 1, 8, 1, 150, 236
object = Lollipop, 2, 222, 120, 43, 15, 1, 0, 0, 220, 111
spray = Oreo, 2
spray = Oreo2, 2
flakes = 55, 40, 99999999, 30, 200