QTfrontend/gameuiconfig.h
author sheepluva
Fri, 06 Dec 2013 23:53:35 +0100
changeset 9760 395ca7fe6362
parent 9547 f9e82f34c904
child 9950 2759212a27de
child 9998 736015b847e3
permissions -rw-r--r--
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution, as that can happen if you e.g. fail a mission more than once in the same tick (e.g. destroying two essential crates at the same time) Otherwise you can get a blank / stuck frontend (e.g. when using deagle to shoot the two last crates at the same time)! the best approach might be to never call the function that sends stats and ends game from any event handler directly, but instead have a flag 'isFailed' that is set to true when any of the possible fails happen and to check that flag every tick to send stats and end game if true

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef GAMECONFIG_H
#define GAMECONFIG_H

#include <QSettings>
#include <QStringList>
#include <QRect>
#include <QEvent>
#include <QList>
#include <utility>
#include "binds.h"

class HWForm;
class QSettings;

class GameUIConfig : public QSettings
{
        Q_OBJECT

    public:
        HWForm * Form;
        GameUIConfig(HWForm * FormWidgets, const QString & fileName);
        QStringList GetTeamsList();
        QRect vid_Resolution();
        std::pair<QRect, QRect> vid_ResolutionPair();
        bool vid_Fullscreen();
        quint32 translateQuality();
        bool isSoundEnabled();
        bool isFrontendSoundEnabled();
        QString language();
        bool isMusicEnabled();
        bool isFrontendMusicEnabled();
        bool isShowFPSEnabled();
        bool isAltDamageEnabled();
        bool appendDateTimeToRecordName();
        quint8 volume();
        quint8 timerInterval();
        QString netNick();
        QByteArray netPasswordHash();
        int netPasswordLength();
        void clearPasswordHash();
        void setPasswordHash(const QString & passwordhash);
        QString passwordHash();
        void clearTempHash();
        void setTempHash(const QString & temphash);
        QString tempHash();
        void setNetPasswordLength(int passwordLength);
        bool isReducedQuality() const;
        bool isFrontendEffects() const;
        bool isFrontendFullscreen() const;
        void resizeToConfigValues();
        quint32 stereoMode() const;
        void setValue(const QString & key, const QVariant & value);
        QString bind(int bindID);
        void setBind(int bindID, QString & strbind);

        QString AVFormat();
        QString videoCodec();
        QString audioCodec();
        QRect rec_Resolution();
        int rec_Framerate();
        int rec_Bitrate();
        bool recordAudio();

#ifdef __APPLE__
#ifdef SPARKLE_ENABLED
        bool isAutoUpdateEnabled();
#endif
#endif
        void reloadValues();
        void reloadVideosValues();

    signals:
        void frontendFullscreen(bool value);

    public slots:
        void SaveOptions();
        void SaveVideosOptions();
        void updNetNick();
    private:
        bool netPasswordIsValid();
        bool eventFilter(QObject *object, QEvent *event);
        QString temphash;
        QList<BindAction> m_binds;

        void applyProxySettings();
};

#endif