gameServer/HWProtoNEState.hs
author sheepluva
Fri, 06 Dec 2013 23:53:35 +0100
changeset 9760 395ca7fe6362
parent 8401 87410ae372f6
child 10076 b235e520ea21
permissions -rw-r--r--
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution, as that can happen if you e.g. fail a mission more than once in the same tick (e.g. destroying two essential crates at the same time) Otherwise you can get a blank / stuck frontend (e.g. when using deagle to shoot the two last crates at the same time)! the best approach might be to never call the function that sends stats and ends game from any event handler directly, but instead have a flag 'isFailed' that is set to true when any of the possible fails happen and to check that flag every tick to send stats and end game if true

{-# LANGUAGE OverloadedStrings, CPP #-}
module HWProtoNEState where

import Control.Monad.Reader
import qualified Data.ByteString.Char8 as B
--------------------------------------
import CoreTypes
import Actions
import Utils
import RoomsAndClients

handleCmd_NotEntered :: CmdHandler

handleCmd_NotEntered ["NICK", newNick] = do
    (ci, irnc) <- ask
    let cl = irnc `client` ci
    if not . B.null $ nick cl then return [ProtocolError $ loc "Nickname already chosen"]
        else
        if illegalName newNick then return [ByeClient $ loc "Illegal nickname"]
            else
            return $
                ModifyClient (\c -> c{nick = newNick}) :
                AnswerClients [sendChan cl] ["NICK", newNick] :
                [CheckRegistered | clientProto cl /= 0]

handleCmd_NotEntered ["PROTO", protoNum] = do
    (ci, irnc) <- ask
    let cl = irnc `client` ci
    if clientProto cl > 0 then return [ProtocolError $ loc "Protocol already known"]
        else
        if parsedProto == 0 then return [ProtocolError $ loc "Bad number"]
            else
            return $
                ModifyClient (\c -> c{clientProto = parsedProto}) :
                AnswerClients [sendChan cl] ["PROTO", showB parsedProto] :
                [CheckRegistered | not . B.null $ nick cl]
    where
        parsedProto = readInt_ protoNum


handleCmd_NotEntered ["PASSWORD", passwd] = do
    (ci, irnc) <- ask
    let cl = irnc `client` ci

    if passwd == webPassword cl then
        return $ JoinLobby : [AnswerClients [sendChan cl] ["ADMIN_ACCESS"] | isAdministrator cl]
        else
        return [ByeClient "Authentication failed"]


#if defined(OFFICIAL_SERVER)
handleCmd_NotEntered ["CHECKER", protoNum, newNick, password] = do
    (ci, irnc) <- ask
    let cl = irnc `client` ci

    if parsedProto == 0 then return [ProtocolError $ loc "Bad number"]
        else
        return $ [
            ModifyClient (\c -> c{clientProto = parsedProto, nick = newNick, webPassword = password, isChecker = True})
            , CheckRegistered]
    where
        parsedProto = readInt_ protoNum
#endif

handleCmd_NotEntered _ = return [ProtocolError "Incorrect command (state: not entered)"]