misc/liblua/lzio.h
author sheepluva
Fri, 06 Dec 2013 23:53:35 +0100
changeset 9760 395ca7fe6362
parent 2812 0a24853de796
child 10017 de822cd3df3a
permissions -rw-r--r--
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution, as that can happen if you e.g. fail a mission more than once in the same tick (e.g. destroying two essential crates at the same time) Otherwise you can get a blank / stuck frontend (e.g. when using deagle to shoot the two last crates at the same time)! the best approach might be to never call the function that sends stats and ends game from any event handler directly, but instead have a flag 'isFailed' that is set to true when any of the possible fails happen and to check that flag every tick to send stats and end game if true

/*
** $Id: lzio.h,v 1.21.1.1 2007/12/27 13:02:25 roberto Exp $
** Buffered streams
** See Copyright Notice in lua.h
*/


#ifndef lzio_h
#define lzio_h

#include "lua.h"

#include "lmem.h"


#define EOZ	(-1)			/* end of stream */

typedef struct Zio ZIO;

#define char2int(c)	cast(int, cast(unsigned char, (c)))

#define zgetc(z)  (((z)->n--)>0 ?  char2int(*(z)->p++) : luaZ_fill(z))

typedef struct Mbuffer {
  char *buffer;
  size_t n;
  size_t buffsize;
} Mbuffer;

#define luaZ_initbuffer(L, buff) ((buff)->buffer = NULL, (buff)->buffsize = 0)

#define luaZ_buffer(buff)	((buff)->buffer)
#define luaZ_sizebuffer(buff)	((buff)->buffsize)
#define luaZ_bufflen(buff)	((buff)->n)

#define luaZ_resetbuffer(buff) ((buff)->n = 0)


#define luaZ_resizebuffer(L, buff, size) \
	(luaM_reallocvector(L, (buff)->buffer, (buff)->buffsize, size, char), \
	(buff)->buffsize = size)

#define luaZ_freebuffer(L, buff)	luaZ_resizebuffer(L, buff, 0)


LUAI_FUNC char *luaZ_openspace (lua_State *L, Mbuffer *buff, size_t n);
LUAI_FUNC void luaZ_init (lua_State *L, ZIO *z, lua_Reader reader,
                                        void *data);
LUAI_FUNC size_t luaZ_read (ZIO* z, void* b, size_t n);	/* read next n bytes */
LUAI_FUNC int luaZ_lookahead (ZIO *z);



/* --------- Private Part ------------------ */

struct Zio {
  size_t n;			/* bytes still unread */
  const char *p;		/* current position in buffer */
  lua_Reader reader;
  void* data;			/* additional data */
  lua_State *L;			/* Lua state (for reader) */
};


LUAI_FUNC int luaZ_fill (ZIO *z);

#endif