/* * Hedgewars-iOS, a Hedgewars port for iOS devices * Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. */#import "HedgewarsAppDelegate.h"#import "MainMenuViewController.h"#import "Appirater.h"@implementation SDLUIKitDelegate (customDelegate)// hijack the the SDL_UIKitAppDelegate to use the UIApplicationDelegate we implement here+(NSString *)getAppDelegateClassName { return @"HedgewarsAppDelegate";}@end@implementation HedgewarsAppDelegate@synthesize mainViewController, uiwindow;#pragma mark -#pragma mark AppDelegate methods-(id) init { if ((self = [super init])) { mainViewController = nil; uiwindow = nil; } return self;}-(void) dealloc { [mainViewController release]; [uiwindow release]; [super dealloc];}// override the direct execution of SDL_main to allow us to implement our own frontend-(void) postFinishLaunch{ // Setup Appirater [Appirater setAppId:@"391234866"]; [Appirater setDaysUntilPrompt:3]; [Appirater setUsesUntilPrompt:5]; [Appirater setSignificantEventsUntilPrompt:-1]; [Appirater setTimeBeforeReminding:1]; //[Appirater setDebug:YES]; [self performSelector:@selector(hideLaunchScreen) withObject:nil afterDelay:0.0]; [[UIApplication sharedApplication] setStatusBarHidden:YES]; self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; self.uiwindow.backgroundColor = [UIColor blackColor]; NSString *controllerName = (IS_IPAD() ? @"MainMenuViewController-iPad" : @"MainMenuViewController-iPhone"); self.mainViewController = [[MainMenuViewController alloc] initWithNibName:controllerName bundle:nil]; self.uiwindow.rootViewController = self.mainViewController; [self.mainViewController release]; [self.uiwindow makeKeyAndVisible];}-(void) applicationDidReceiveMemoryWarning:(UIApplication *)application { [HWUtils releaseCache]; // don't stop music if it is playing if ([HWUtils isGameLaunched]) { [[AudioManagerController mainManager] didReceiveMemoryWarning]; HW_memoryWarningCallback(); } MSG_MEMCLEAN(); // don't clean mainMenuViewController here!!!}// true multitasking with SDL works only on 4.2 and above; we close the game to avoid a black screen at return-(void) applicationWillResignActive:(UIApplication *)application { if ([HWUtils isGameLaunched] && [[[UIDevice currentDevice] systemVersion] floatValue] < 4.2f) HW_terminate(NO); [super applicationWillResignActive:application];}@end