- Fixed bug with hedgehog under water using rope
- Add locale support in engine
- Bots use ljump and hjump
- Fix shotgun rating
- Support for theme-dependent sprites
- Horizon and sky can have any image size
- Many small fixes
/*
* Hedgewars, a worms-like game
* Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com>
*
* Distributed under the terms of the BSD-modified licence:
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* with the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef BINDS_H
#define BINDS_H
#include <QtGlobal>
#define BINDS_NUMBER 24
struct BindAction
{
QString action;
QString strbind;
QString name;
bool chwidget;
};
const BindAction cbinds[BINDS_NUMBER] =
{
{"+up", "up", QT_TR_NOOP("up"), false},
{"+left", "left", QT_TR_NOOP("left"), false},
{"+right", "right", QT_TR_NOOP("right"), false},
{"+down", "down", QT_TR_NOOP("down"), false},
{"ljump", "return", QT_TR_NOOP("jump"), false},
{"hjump", "backspace", QT_TR_NOOP("jump"), false},
{"+attack", "space", QT_TR_NOOP("attack"), false},
{"put", "mousel", QT_TR_NOOP("put"), false},
{"switch", "tab", QT_TR_NOOP("switch"), true},
{"slot 1", "f1", QT_TR_NOOP("slot 1"), false},
{"slot 2", "f2", QT_TR_NOOP("slot 2"), false},
{"slot 3", "f3", QT_TR_NOOP("slot 3"), false},
{"slot 4", "f4", QT_TR_NOOP("slot 4"), false},
{"slot 5", "f5", QT_TR_NOOP("slot 5"), false},
{"slot 6", "f6", QT_TR_NOOP("slot 6"), false},
{"slot 7", "f7", QT_TR_NOOP("slot 7"), false},
{"slot 8", "f8", QT_TR_NOOP("slot 8"), true},
{"timer 1", "1", QT_TR_NOOP("timer 1 sec"), false},
{"timer 2", "2", QT_TR_NOOP("timer 2 sec"), false},
{"timer 3", "3", QT_TR_NOOP("timer 3 sec"), false},
{"timer 4", "4", QT_TR_NOOP("timer 4 sec"), false},
{"timer 5", "5", QT_TR_NOOP("timer 5 sec"), true},
{"capture", "f11", QT_TR_NOOP("capture"), false},
{"quit", "f10", QT_TR_NOOP("quit"), false}
};
#endif // BINDS_H