- Fixed bug with hedgehog under water using rope
- Add locale support in engine
- Bots use ljump and hjump
- Fix shotgun rating
- Support for theme-dependent sprites
- Horizon and sky can have any image size
- Many small fixes
/*
* Hedgewars, a worms-like game
* Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com>
*
* Distributed under the terms of the BSD-modified licence:
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* with the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef HWFORM_H
#define HWFORM_H
#include <QLabel>
#include <QLineEdit>
#include <QDir>
#include "ui_hwform.h"
#include "binds.h"
#include "game.h"
#include "team.h"
#include "netclient.h"
#include "teamselect.h"
class HWForm : public QMainWindow
{
Q_OBJECT
public:
HWForm(QWidget *parent = 0);
Ui::HWForm ui;
QLineEdit * TeamNameEdit;
QLineEdit * HHNameEdit[8];
QComboBox * CBBind[BINDS_NUMBER];
private slots:
void GoToMain();
void GoToSinglePlayer();
void GoToSetup();
void GoToMultiplayer();
void GoToDemos();
void GoToNet();
void GoToNetChat();
void NewTeam();
void EditTeam();
void TeamSave();
void TeamDiscard();
void SimpleGame();
void SaveOptions();
void PlayDemo();
void NetConnect();
void NetDisconnect();
void NetJoin();
void NetCreate();
void AddGame(const QString & chan);
void NetAddTeam();
void NetGameEnter();
void NetStartGame();
void ChangeInNetTeams(const QStringList & teams);
public slots:
void CBGrave_activated(const QString & gravename);
void CBFort_activated(const QString & gravename);
private:
QLabel * LBind[BINDS_NUMBER];
HWGame * game;
QDir cfgdir;
HWTeam * tmpTeam;
HWNet * hwnet;
TeamSelWidget* pts;
};
#define ID_PAGE_SINGLEPLAYER 0
#define ID_PAGE_SETUP_TEAM 1
#define ID_PAGE_SETUP 2
#define ID_PAGE_MULTIPLAYER 3
#define ID_PAGE_DEMOS 4
#define ID_PAGE_NET 5
#define ID_PAGE_NETCHAT 6
#define ID_PAGE_NETCFG 7
#define ID_PAGE_MAIN 8
#endif