- Fixed bug with hedgehog under water using rope
- Add locale support in engine
- Bots use ljump and hjump
- Fix shotgun rating
- Support for theme-dependent sprites
- Horizon and sky can have any image size
- Many small fixes
(*
* Hedgewars, a worms-like game
* Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
*
* Distributed under the terms of the BSD-modified licence:
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* with the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*)
unit uKeys;
interface
{$INCLUDE options.inc}
function KeyNameToCode(name: string): word;
procedure ProcessKbd;
procedure ResetKbd;
procedure ProcessKbdDemo;
procedure InitKbdKeyTable;
implementation
uses SDLh, uTeams, uConsole, uConsts, uMisc;
type TKeyboardState = array[0..322] of Byte;
var tkbd: TKeyboardState;
KeyNames: array [0..cKeyMaxIndex] of string[15];
function KeyNameToCode(name: string): word;
begin
Result:= cKeyMaxIndex;
while (Result>0)and(KeyNames[Result]<>name) do dec(Result)
end;
procedure ProcessKbd;
var i: integer;
s: shortstring;
pkbd: PByteArray;
begin
if (CurrentTeam = nil)
or (GameState = gsConsole)
or (CurrentTeam.ExtDriven)
or (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].BotLevel <> 0) then exit;
pkbd:= SDL_GetKeyState(nil);
i:= SDL_GetMouseState(nil, nil);
pkbd^[1]:= (i and 1);
pkbd^[2]:= ((i shl 1) and 1);
pkbd^[3]:= ((i shl 2) and 1);
for i:= 1 to cKeyMaxIndex do
if CurrentTeam.Aliases[i][0]<>#0 then
begin
if CurrentTeam.Aliases[i][1]='+' then
begin
if (pkbd^[i] <> 0)and(tkbd[i] = 0) then ParseCommand(CurrentTeam.Aliases[i]) else
if (pkbd^[i] = 0)and(tkbd[i] <> 0) then
begin
s:= CurrentTeam.Aliases[i];
s[1]:= '-';
ParseCommand(s)
end;
end else
if (tkbd[i] = 0) and (pkbd^[i] <> 0) then ParseCommand(CurrentTeam.Aliases[i]);
tkbd[i]:= pkbd^[i]
end
end;
procedure ProcessKbdDemo;
var pkbd: PByteArray;
begin
pkbd:= PByteArray(SDL_GetKeyState(nil));
if pkbd^[27] <> 0 then
begin
ParseCommand('/quit');
end;
end;
procedure ResetKbd;
var i, t: integer;
pkbd: PByteArray;
begin
pkbd:= PByteArray(SDL_GetKeyState(@i));
for t:= 0 to Pred(i) do
tkbd[i]:= pkbd^[i]
end;
procedure InitKbdKeyTable;
var i, t: integer;
s: string[15];
begin
KeyNames[1]:= 'mousel';
KeyNames[2]:= 'mousem';
KeyNames[3]:= 'mouser';
for i:= 4 to cKeyMaxIndex do
begin
s:= SDL_GetKeyName(i);
if s = 'unknown key' then KeyNames[i]:= ''
else begin
for t:= 1 to Length(s) do
if s[t] = ' ' then s[t]:= '_';
KeyNames[i]:= s
end;
end
end;
initialization
end.