I need this export in order to not have the wrapper.c fail to find Game() on linux
From this point on compilation and usage of library should work on linux, at least does for me :P
#include <QDebug>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsPathItem>
#include <QtEndian>
#include "drawmapscene.h"
template <class T> T sqr(const T & x)
{
return x*x;
}
DrawMapScene::DrawMapScene(QObject *parent) :
QGraphicsScene(parent),
m_pen(Qt::yellow),
m_brush(Qt::yellow)
{
setSceneRect(0, 0, 4096, 2048);
QLinearGradient gradient(0, 0, 0, 2048);
gradient.setColorAt(0, QColor(60, 60, 155));
gradient.setColorAt(1, QColor(155, 155, 60));
setBackgroundBrush(QBrush(gradient));
m_pen.setWidth(67);
m_pen.setJoinStyle(Qt::RoundJoin);
m_pen.setCapStyle(Qt::RoundCap);
m_currPath = 0;
}
void DrawMapScene::mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
qDebug() << "move" << mouseEvent->scenePos();
if(m_currPath && (mouseEvent->buttons() & Qt::LeftButton))
{
QPainterPath path = m_currPath->path();
path.lineTo(mouseEvent->scenePos());
paths.first().append(mouseEvent->scenePos().toPoint());
m_currPath->setPath(path);
emit pathChanged();
}
}
void DrawMapScene::mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
qDebug() << "press" << mouseEvent->scenePos();
m_currPath = addPath(QPainterPath(), m_pen);
QPainterPath path = m_currPath->path();
QPointF p = mouseEvent->scenePos();
p += QPointF(0.01, 0.01);
path.moveTo(p);
path.lineTo(mouseEvent->scenePos());
paths.prepend(QList<QPoint>() << mouseEvent->scenePos().toPoint());
m_currPath->setPath(path);
emit pathChanged();
}
void DrawMapScene::mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
qDebug() << "release" << mouseEvent->scenePos();
simplifyLast();
m_currPath = 0;
}
void DrawMapScene::undo()
{
if(items().size())
{
removeItem(items().first());
paths.removeFirst();
emit pathChanged();
}
}
QByteArray DrawMapScene::encode()
{
QByteArray b;
foreach(QList<QPoint> points, paths)
{
int cnt = 0;
foreach(QPoint point, points)
{
qint16 px = qToBigEndian((qint16)point.x());
qint16 py = qToBigEndian((qint16)point.y());
quint8 flags = 2;
if(!cnt) flags |= 0x80;
b.append((const char *)&px, 2);
b.append((const char *)&py, 2);
b.append((const char *)&flags, 1);
++cnt;
}
}
return b;
}
void DrawMapScene::decode(QByteArray data)
{
clear();
paths.clear();
QList<QPoint> points;
while(data.size() >= 5)
{
qint16 px = qFromBigEndian(*(qint16 *)data.data());
data.remove(0, 2);
qint16 py = qFromBigEndian(*(qint16 *)data.data());
data.remove(0, 2);
quint8 flags = *(quint8 *)data.data();
data.remove(0, 1);
//last chunk or first point
if((data.size() < 5) || (flags & 0x80))
{
if(points.size())
{
qDebug() << points;
addPath(pointsToPath(points), m_pen);
paths.prepend(points);
points.clear();
}
}
points.append(QPoint(px, py));
}
}
void DrawMapScene::simplifyLast()
{
QList<QPoint> points = paths[0];
QPoint prevPoint = points.first();
int i = 1;
while(i < points.size())
{
if( (i != points.size() - 1)
&& (sqr(prevPoint.x() - points[i].x()) + sqr(prevPoint.y() - points[i].y()) < 1000)
)
points.removeAt(i);
else
{
prevPoint = points[i];
++i;
}
}
paths[0] = points;
// redraw path
{
QGraphicsPathItem * pathItem = static_cast<QGraphicsPathItem *>(items()[0]);
pathItem->setPath(pointsToPath(paths[0]));
}
emit pathChanged();
}
QPainterPath DrawMapScene::pointsToPath(const QList<QPoint> points)
{
QPainterPath path;
if(points.size())
{
QPointF p = points[0] + QPointF(0.01, 0.01);
path.moveTo(p);
foreach(QPoint p, points)
path.lineTo(p);
}
return path;
}