Use frontend value for fullscreening.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QGridLayout>
#include <QPushButton>
#include <QNetworkAccessManager>
#include <QNetworkRequest>
#include <QFileInfo>
#include <QFileDialog>
#include "pagedata.h"
PageDataDownload::PageDataDownload(QWidget* parent) : AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
web = new QWebView(this);
connect(web, SIGNAL(linkClicked(const QUrl&)), this, SLOT(install(const QUrl&)));
web->load(QUrl("http://m8y.org/hw/downloads/"));
web->page()->setLinkDelegationPolicy(QWebPage::DelegateAllLinks);
pageLayout->addWidget(web, 0, 0, 1, 3);
}
void PageDataDownload::install(const QUrl &url)
{
qWarning("Download Request");
QString fileName = QFileInfo(url.toString()).fileName();
QNetworkRequest newRequest(url);
newRequest.setAttribute(QNetworkRequest::User, fileName);
QNetworkAccessManager *manager = new QNetworkAccessManager(this);
QNetworkReply *reply = manager->get(newRequest);
//connect( reply, SIGNAL(downloadProgress(qint64, qint64)), this, SLOT(downloadProgress(qint64, qint64)) );
//connect( reply, SIGNAL(finished()), this, SLOT(downloadIssueFinished()));
}