Backed out
changeset 28210d2a9a36 (fixes
bug #553)
This fixes a desync when you take fall damage while roping and having a secondary ammo selected.
#include <QtGui/QApplication>
#include "mainwindow.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}