author | Wuzzy <Wuzzy2@mail.ru> |
Fri, 16 Mar 2018 02:02:27 +0100 | |
changeset 13226 | 4028d7f85233 |
parent 13100 | 61076bb26cb3 |
child 13583 | 141cdfe0f3ca |
child 13588 | c3d8469cc68e |
permissions | -rw-r--r-- |
--[=[ = Simple Mission Framework for Hedgewars = This is a simple library intended to make setting up simple missions an easy task for Lua scripters. The entire game logic and coding is abtracted away in a single function which you just need to feed a large definition table in which you define gears, goals, etc. This is ideal for missions in which you set up the entire scenario from the start and don't need any complex in-mission events. BUT! This is NOT suited for missions with scripted events, cut-scenes, branching story, etc. This library has the following features: * Add teams, clans, hogs * Spawn gears * Sensible defaults for almost everything * Set custom goals or use the default one (kill all enemies) * Add non-goals to fail the mission * Checks victory and failure automatically To use this library, you first have to load it and to call SimpleMission once with the appropriate parameters. See the comment of SimpleMission for a specification of all parameters. ]=] HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/Tracker.lua") --[[ SimpleMission(params) This function sets up the *entire* mission and needs one argument: params. The argument “params” is a table containing fields which describe the mission. Mandatory fields: - teams: Table of teams. There must be 1-8 teams. Optional fields - ammoConfig Table containing basic ammo values (default: infinite skip only) - initVars Table where you set up environment parameters such as MinesNum. - wind If set, the wind will permanently set to this value (-100..100). Implies gfDisableWind - gears: Table of objects. - girders Table of girders - rubbers Table of rubbers AMMO - ammoType ammo type - delay delay (default: 0) - numberInCrate ammo per crate (default: 1) - count default starter ammo for everyone, 9 for infinite (default: 0) - probability probability in crates (default: 0) TEAM DATA - hogs table of hedgehogs in this team (must contain at least 1 hog) - name team name - clanID ID of the clan to which this team belongs to. Counting starts at 0. By default, each team goes into its own clan. Important: The clan of the player and allies MUST be 0. Important: You MUST either set the clan ID explicitly for all teams or none of them. - flag flag name (default: hedgewars) - grave grave name (has default grave for each team) - fort fort name (default: Castle) HEDGEHOG DATA: - id optional identifier for goals - name hog name - x, y hog position (default: spawns randomly on land) - botLevel 1-5: Bot level (lower=stronger). 0=human player (default: 0) - hat hat name (default: NoHat) - health hog health (default: 100) - poisoned if true, hedgehog starts poisoned with 5 poison damage. Set to a number for other poison damage (default: false) - frozen if true, hedgehogs starts frozen (default: false) - faceLeft initial facing direction. true=left, false=false (default: false) - ammo table of ammo types GEAR TYPES: - type gear type ALL types: id optional identifier for goals x x coordinate of starting position (default: 0) y y coordinate of starting position (default: 0) dx initial x speed (default: 0) dy initial y speed (default: 0) - type=gtMine Mine timer Mine timer (only for non-duds). Default: MinesTime isDud Whether the mine is a dud. default: false isFrozen Whether the mine is frozen. If true, it implies being a dud as well. Default: false health Initial health of dud mines. Has no effect if isDud=false. Default: 36 - type=gtSMine Sticky mine timer Timer. Default: 500 - type=gtAirMine Air mine timer Timer. Default: (MinesTime/1000 * 250) - type=gtExplosives Barrel health Initial health. Default: 60 isFrozen Whether the barrel is frozen. Default: true with health > 60, false otherwise isRolling Whether the barrel starts in “rolling” state. Default: false - type=gtCase Crate crateType "health": Health crate "supply": Ammo or utility crate (select crate type automatically) "supply_ammo_explicit": Ammo crate (not recommened) "supply_utility_explicit": Utility crate (not recommededn) ammoType Contained ammo (only for ammo and utility crates). health Contained health (only for health crates). Default: HealthCaseAmount isFrozen Whether the crate is frozen. Default: false - type=gtKnife Cleaver - type=gtTarget Target GOALS: Note: If there are at least two opposing teams, a default goal is used, which is to defeat all the enemies of the player's team. If this is what you want, you can skip this section. The default goal is overwritten as if customGoals has been set. Set customGoals and other related parameters for defining your own special goals. In this case, the mission is won if all customGoals are completed. Note the mission will always fail if the player's hedgehogs and all their allies have been defeated. If there is only one team (for the player), there is no default goal and one must be set explicitly. - customGoals Table of custom goals (see below). All of them must be met to win. Some goal types might fail, rendering the mission unwinnable and leading to the loss of the mission. An example is blowing up a crate which you should have collected.ed. - customNonGoals Table of non-goals, the player loses if one of them is achieved - customGoalCheck When to check goals and non-goals. Values: "instant" (default), "turnStart", "turnEnd" - missionTitle: The name of the mission (highly recommended) - missionIcon: Icon of the mission panel, see documentation of ShowMission in the Lua API - goalText: A short string explaining the goal of the mission (use this if you set custom goals). GOAL TYPES: - type name of goal type - failText Optional. For non-goals, this text will be shown in the stats if mission fails due to this non-goal being completed. For goals which fail, this text will be displayed at failure. Note that all normal goals have sensible default fail texts. - type="destroy" Gear must be destroyed - id Gear to destroy - type="teamDefeat" Team must be defeated - teamName Name of team to defeat - type="collect" Crate must be collected FAIL CONDITION: Crate taken by enemy, or destroyed - id ID of crate gear to collect - collectors Optional table of gear IDs, any one of which must collect the gear (but nobody else!). By default, this is for the player's teams and allies. - type="turns" Achieved when a number of turns has been played - turns Number of played turns - type="rounds" Achieved when a number of rounds has been played - rounds Number of played rounds - type="suddenDeath" Sudden Death has started - type="inZone" A gear is within given coordinate bounds. Each of xMin, xMax, yMin and yMax is a sub-goal. Each sub-goal is only checked if not nil. You can use this to check if a gear left, right, above or below a given coordinate. To check if the gear is within a rectangle, just set all 4 sub-goals. FAIL CONDITION: Gear destroyed - id Gear to watch - xMin gear's X coordinate must be lower than this - xMax gear's X coordinate must be higher than this - yMin gear's Y coordinate must be lower than this - yMax gear's Y coordinate must be higher than this - type="distGearPos" Distance between a gear and a fixed position FAIL CONDITION: Gear destroyed - distance goal distance to compare to - relationship "greaterThan" or "lowerThan" - id gear to watch - x x coordinate to reach - y y coordinate to reach - type="distGearGear" Distance between two gears FAIL CONDITION: Any of both gears destroyed - distance goal distance to compare to - relationship "greaterThan" or "lowerThan" - id1 first gear to compare - id2 second gear to compare - type="damage" Gear took damage or was destroyed - id Gear to watch - damage Minimum amount of damage to take at a single blow. Default: 1 - canDestroy If false, this goal will fail if the gear was destroyed without taking the required damage - type="drown" Gear has drowned FAIL CONDITION: Gear destroyed by other means - id Gear to watch - type="poison" Gear must be poisoned FAIL CONDITION: Gear destroyed - id Gear to be poisoned - type="cure" Gear must exist and be free from poisoning FAIL CONDITION: Gear destroyed - id Gear to check - type="freeze" Gear must exist and be frozen FAIL CONDITION: Gear destroyed - id Gear to be frozen - type="melt" Gear must exist and be unfrozen FAIL CONDITION: Gear destroyed - id Gear to check - type="waterSkip" Gear must have skipped over water FAIL CONDITION: Gear destroyed before it reached the required number of skips - id - skips Total number of water skips required at least (default: 1) ]] local goals local teamHogs = {} --[[ HELPER VARIABLES ]] local defaultClanColors = { [0] = 0xff0204, -- red [1] = 0x4980c1, -- blue [2] = 0x1de6ba, -- cyan [3] = 0xb541ef, -- purple [4] = 0xe55bb0, -- magenta [5] = 0x20bf00, -- green [6] = 0xfe8b0e, -- orange [7] = 0x5f3605, -- brown [8] = 0xffff01, -- yellow } local defaultGraves = { "Grave", "Statue", "pyramid", "Simple", "skull", "Badger", "Duck2", "Flower" } local defaultFlags = { "hedgewars", "cm_birdy", "cm_eyes", "cm_spider", "cm_kiwi", "cm_scout", "cm_skull", "cm_bars" } -- Utility functions -- Returns value if it is non-nil, otherwise returns default local function def(value, default) if value == nil then return default else return value end end -- Get hypotenuse of a triangle with legs x and y local function hypot(x, y) local t x = math.abs(x) y = math.abs(y) t = math.min(x, y) x = math.max(x, y) if x == 0 then return 0 end t = t / x return x * math.sqrt(1 + t * t) end local errord = false -- This function generates the mission. See above for the meaning of params. function SimpleMission(params) if params.missionTitle == nil then params.missionTitle = loc("Scenario") end if params.missionIcon == nil then params.missionIcon = 1 -- target icon end if params.goalText == nil then params.goalText = loc("Eliminate the enemy.") end if params.customGoalCheck == nil and (params.customGoals ~= nil or params.customNonGoals ~= nil) then params.customGoalCheck = "instant" end _G.sm = {} _G.sm.isInSuddenDeath = false -- Number of completed turns _G.sm.gameTurns = 0 _G.sm.goalGears = {} _G.sm.params = params _G.sm.gameEnded = false _G.sm.playerClan = 0 _G.sm.makeStats = function(winningClan, customAchievements) for t=0, TeamsCount-1 do local team = GetTeamName(t) local stats = GetTeamStats(team) local clan = GetTeamClan(team) if clan == winningClan then SendStat(siPlayerKills, stats.Kills, team) end end for t=0, TeamsCount-1 do local team = GetTeamName(t) local stats = GetTeamStats(team) local clan = GetTeamClan(team) if clan ~= winningClan then SendStat(siPlayerKills, stats.Kills, team) end end if customAchievements ~= nil then for a=1, #customAchievements do SendStat(siCustomAchievement, customAchievements[a]) end end end _G.sm.criticalGearFailText = function(gearSmid) local gear = _G.sm.goalGears[gearSmid] if GetGearType(gear) == gtHedgehog then return string.format(loc("%s is dead, who was critical to this mission!"), GetHogName(gear)) else return loc("We have lost an object which was critical to this mission.") end end _G.sm.checkGoal = function(goal) if goal.type == "destroy" then return getGearValue(_G.sm.goalGears[goal.id], "sm_destroyed") elseif goal.type == "collect" then local collector = getGearValue(_G.sm.goalGears[goal.id], "sm_collected") if collector then if not goal.collectors then if GetHogClan(collector) == _G.sm.playerClan then return true else -- Fail if the crate was collected by enemy return "fail", loc("The enemy has taken a crate which we really needed!") end else for c=1, #goal.collectors do if _G.sm.goalGears[goal.collectors[c]] == collector then return true end end -- Fail if the crate was collected by someone who was not supposed to get it return "fail", loc("The wrong hedgehog has taken the crate.") end else -- Fail goal if crate was destroyed if getGearValue(_G.sm.goalGears[goal.id], "sm_destroyed") then return "fail", loc("A crate critical to this mission has been destroyed.") end return false end elseif goal.type == "turns" then return sm.gameTurns >= goal.turns elseif goal.type == "rounds" then return (TotalRounds) >= goal.rounds elseif goal.type == "inZone" then if getGearValue(_G.sm.goalGears[goal.id], "sm_destroyed") then return "fail", criticalGearFailText(goal.id) end local gX, gY = GetGearPosition(_G.sm.goalGears[goal.id]) -- 4 sub-goals, each optional local g1 = (not goal.xMin) or gX >= goal.xMin local g2 = (not goal.xMax) or gX <= goal.xMax local g3 = (not goal.yMin) or gY >= goal.yMin local g4 = (not goal.yMax) or gY <= goal.yMax return g1 and g2 and g3 and g4 elseif goal.type == "distGearPos" or goal.type == "distGearGear" then local gX, tY, tX, tY if goal.type == "distGearPos" then if getGearValue(_G.sm.goalGears[goal.id], "sm_destroyed") then -- Fail if gear was destroyed return "fail", criticalGearFailText(goal.id) end gX, gY = GetGearPosition(_G.sm.goalGears[goal.id]) tX, tY = goal.x, goal.y elseif goal.type == "distGearGear" then -- Fail if one of the gears was destroyed if getGearValue(_G.sm.goalGears[goal.id1], "sm_destroyed") then return "fail", criticalGearFailText(goal.id1) elseif getGearValue(_G.sm.goalGears[goal.id2], "sm_destroyed") then return "fail", criticalGearFailText(goal.id2) end gX, gY = GetGearPosition(_G.sm.goalGears[goal.id1]) tX, tY = GetGearPosition(_G.sm.goalGears[goal.id2]) end local h = hypot(gX - tX, gY - tY) if goal.relationship == "smallerThan" then return h < goal.distance elseif goal.relationship == "greaterThan" then return h > goal.distance end -- Invalid parameters! error("SimpleMission: Invalid parameters for distGearPos/distGearGear!") errord = true return false elseif goal.type == "suddenDeath" then return sm.isInSuddenDeath elseif goal.type == "damage" then local damage = goal.damage or 1 local gear = _G.sm.goalGears[goal.id] local tookEnoughDamage = getGearValue(gear, "sm_maxDamage") >= damage if getGearValue(gear, "sm_destroyed") then -- Fail if gear was destroyed without taking enough damage first if not tookEnoughDamage and goal.canDestroy == false then if GetGearType(gear) == gtHedgehog then return "fail", string.format(loc("%s has been killed before taking enough damage first."), GetHogName(gear)) else return "fail", loc("An object has been destroyed before it took enough damage.") end else -- By default, succeed if gear was destroyed return true end end return tookEnoughDamage elseif goal.type == "drown" then local drowned = getGearValue(_G.sm.goalGears[goal.id], "sm_drowned") -- Fail if gear was destroyed by something other than drowning if not drowned and getGearValue(_G.sm.goalGears[goal.id], "sm_destroyed") then return "fail", criticalGearFailText(goal.id) end return drowned elseif goal.type == "poison" then if getGearValue(_G.sm.goalGears[goal.id], "sm_destroyed") then return "fail", criticalGearFailText(goal.id) end return GetEffect(_G.sm.goalGears[goal.id], hePoisoned) >= 1 elseif goal.type == "freeze" then if getGearValue(_G.sm.goalGears[goal.id], "sm_destroyed") then return "fail", criticalGearFailText(goal.id) end return GetEffect(_G.sm.goalGears[goal.id], heFrozen) >= 256 elseif goal.type == "cure" then if getGearValue(_G.sm.goalGears[goal.id], "sm_destroyed") then return "fail", criticalGearFailText(goal.id) end return GetEffect(_G.sm.goalGears[goal.id], hePoisoned) == 0 elseif goal.type == "melt" then if getGearValue(_G.sm.goalGears[goal.id], "sm_destroyed") then return "fail", criticalGearFailText(goal.id) end return GetEffect(_G.sm.goalGears[goal.id], heFrozen) == 0 elseif goal.type == "waterSkip" then local skips = goal.skips or 1 local hasEnoughSkips = getGearValue(_G.sm.goalGears[goal.id], "sm_waterSkips") >= skips -- Fail if gear was destroyed before it got the required number of skips if not hasEnoughSkips and getGearValue(_G.sm.goalGears[goal.id], "sm_destroyed") then return "fail", criticalGearFailText(goal.id) end return hasEnoughSkips elseif goal.type == "teamDefeat" then return #teamHogs[goal.teamName] == 0 else return false end end --[[ Checks the custom goals. Returns true when all custom goals are met. Returns false when not all custom goals are met. Returns "fail" if any of the goals has failed (i.e. is impossible to complete). Returns nil when there are no custom goals ]] _G.sm.checkGoals = function() if params.customGoals ~= nil and #params.customGoals > 0 then for key, goal in pairs(params.customGoals) do local done, defaultFailText = _G.sm.checkGoal(goal) if done == false or done == "fail" then local failText if goal.failText then failText = goal.failText else failText = customFailText end return done, failText end end return true else return nil end end --[[ Checks the custom non-goals. Returns true when any non-goal is met. Returns false otherwise. ]] _G.sm.checkNonGoals = function() if params.customNonGoals ~= nil and #params.customNonGoals > 0 then for key, nonGoal in pairs(params.customNonGoals) do local done = _G.sm.checkGoal(nonGoal) if done == true then return true, nonGoal.failText end end end return false end -- Declare the game ended if all enemy teams are dead and player teams or allies are still alive _G.sm.checkRegularVictory = function() local victory = true for t=0, TeamsCount-1 do local team = GetTeamName(t) local defeat = _G.sm.checkGoal({type="teamDefeat", teamName=team}) if not defeat then -- Deep check, also look at damage of all hogs local dead = 0 for h=1, #teamHogs[team] do local _,_,_,_,_,_,_,_,_,_,_,Damage = GetGearValues(teamHogs[team][h]) if Damage >= GetHealth(teamHogs[team][h]) then dead = dead + 1 end end if dead >= #teamHogs[team] then defeat = true end end if (defeat == true) and (GetTeamClan(team) == _G.sm.playerClan) then victory = false break elseif (defeat == false) and (GetTeamClan(team) ~= _G.sm.playerClan) then victory = false break end end if victory then _G.sm.gameEnded = true end end -- Checks goals and non goals and wins or loses mission _G.sm.checkWinOrFail = function() if errord then return end local nonGoalStatus, nonGoalFailText = _G.sm.checkNonGoals() local goalStatus, goalFailText = _G.sm.checkGoals() if nonGoalStatus == true then _G.sm.lose(nonGoalFailText) elseif goalStatus == "fail" then _G.sm.lose(goalText) elseif goalStatus == true then _G.sm.win() end end _G.sm.win = function() if not _G.sm.gameEnded then _G.sm.gameEnded = true AddCaption(loc("Victory!"), 0xFFFFFFFF, capgrpGameState) SendStat(siGameResult, loc("You win!")) if GetHogLevel(CurrentHedgehog) == 0 then SetState(CurrentHedgehog, bor(GetState(CurrentHedgehog), gstWinner)) SetState(CurrentHedgehog, band(GetState(CurrentHedgehog), bnot(gstHHDriven))) PlaySound(sndVictory, CurrentHedgehog) end _G.sm.makeStats(_G.sm.playerClan) EndGame() end end _G.sm.lose = function(failReason) if not _G.sm.gameEnded then _G.sm.gameEnded = true AddCaption(loc("Scenario failed!"), 0xFFFFFFFF, capgrpGameState) SendStat(siGameResult, loc("You lose!")) if failReason then SendStat(siCustomAchievement, failReason) end if GetHogLevel(CurrentHedgehog) == 0 then SetState(CurrentHedgehog, bor(GetState(CurrentHedgehog), gstLoser)) SetState(CurrentHedgehog, band(GetState(CurrentHedgehog), bnot(gstHHDriven))) end local clan = ClansCount-1 for t=0, TeamsCount-1 do local team = GetTeamName(t) -- Just declare any living team other than the player team the winner if (_G.sm.checkGoal({type="teamDefeat", teamName=team}) == false) and (GetTeamClan(team) ~= _G.sm.playerClan) then clan = GetTeamClan(team) break end end _G.sm.makeStats(clan) EndGame() end end _G.onSuddenDeath = function() sm.isInSuddenDeath = true end _G.onGearWaterSkip = function(gear) increaseGearValue(gear, "sm_waterSkips") end _G.onGearAdd = function(gear) if GetGearType(gear) == gtHedgehog then local team = GetHogTeamName(gear) if teamHogs[team] == nil then teamHogs[team] = {} end table.insert(teamHogs[GetHogTeamName(gear)], gear) end setGearValue(gear, "sm_waterSkips", 0) setGearValue(gear, "sm_maxDamage", 0) setGearValue(gear, "sm_drowned", false) setGearValue(gear, "sm_destroyed", false) end _G.onGearResurrect = function(gear) if GetGearType(gear) == gtHedgehog then table.insert(teamHogs[GetHogTeamName(gear)], gear) end setGearValue(gear, "sm_destroyed", false) end _G.onGearDelete = function(gear) if GetGearType(gear) == gtCase and band(GetGearMessage(gear), gmDestroy) ~= 0 then -- Set ID of collector setGearValue(gear, "sm_collected", CurrentHedgehog) end if GetGearType(gear) == gtHedgehog then local team = GetHogTeamName(gear) local hogList = teamHogs[team] for h=1, #hogList do if hogList[h] == gear then table.remove(hogList, h) break end end end if band(GetState(gear), gstDrowning) ~= 0 then setGearValue(gear, "sm_drowned", true) end setGearValue(gear, "sm_destroyed", true) end _G.onGearDamage = function(gear, damage) local currentDamage = getGearValue(gear, "sm_maxDamage") if damage > currentDamage then setGearValue(gear, "sm_maxDamage", damage) end end _G.onGameInit = function() CaseFreq = 0 WaterRise = 0 HealthDecrease = 0 MinesNum = 0 Explosives = 0 for initVarName, initVarValue in pairs(params.initVars) do if initVarName == GameFlags then EnableGameFlags(initVarValue) else _G[initVarName] = initVarValue end end if #params.teams == 1 then EnableGameFlags(gfOneClanMode) end if params.wind then EnableGameFlags(gfDisableWind) end local clanCounter = 0 for teamID, teamData in pairs(params.teams) do local name, clanID, grave, fort, voice, flag name = def(teamData.name, string.format(loc("Team %d"), teamID)) if teamData.clanID == nil then clanID = clanCounter clanCounter = clanCounter + 1 else clanID = teamData.clanID end grave = def(teamData.grave, defaultGraves[math.min(teamID, 8)]) fort = def(teamData.fort, "Castle") voice = def(teamData.voice, "Default") flag = def(teamData.flag, defaultFlags[math.min(teamID, 8)]) AddTeam(name, defaultClanColors[clanID], grave, fort, voice, flag) for hogID, hogData in pairs(teamData.hogs) do local name, botLevel, health, hat name = def(hogData.name, string.format(loc("Hog %d"), hogID)) botLevel = def(hogData.botLevel, 0) health = def(hogData.health, 100) hat = def(hogData.hat, "NoHat") local hog = AddHog(name, botLevel, health, hat) if hogData.x ~= nil and hogData.y ~= nil then SetGearPosition(hog, hogData.x, hogData.y) end if hogData.faceLeft then HogTurnLeft(hog, true) end if hogData.poisoned == true then SetEffect(hog, hePoisoned, 5) elseif type(hogData.poisoned) == "number" then SetEffect(hog, hePoisoned, hogData.poisoned) end if hogData.frozen then SetEffect(hog, heFrozen, 199999) end if hog ~= nil and hogData.id ~= nil then _G.sm.goalGears[hogData.id] = hog setGearValue(hog, "sm_id", hogData.id) end -- Remember this hedgehog's gear ID for later use hogData.gearID = hog end end end _G.onNewTurn = function() _G.sm.gameStarted = true if params.customGoalCheck == "turnStart" then _G.sm.checkRegularVictory() _G.sm.checkWinOrFail() end end _G.onEndTurn = function() _G.sm.gameTurns = _G.sm.gameTurns + 1 if params.customGoalCheck == "turnEnd" then _G.sm.checkRegularVictory() _G.sm.checkWinOrFail() end end _G.onAmmoStoreInit = function() local ammoTypesDone = {} -- Read script's stated ammo wishes if params.ammoConfig ~= nil then for ammoType, v in pairs(params.ammoConfig) do SetAmmo(ammoType, def(v.count, 0), def(v.probability, 0), def(v.delay, 0), def(v.numberInCrate, 1)) ammoTypesDone[ammoType] = true end end -- Apply default values for all ammo types which have not been set for a=0, AmmoTypeMax do if a ~= amNothing and ammoTypesDone[a] ~= true then local count = 0 if a == amSkip then count = 9 end SetAmmo(a, count, 0, 0, 1) end end end _G.onGameStart = function() -- Mention mines timer if MinesTime ~= 3000 and MinesTime ~= nil then if MinesTime < 0 then params.goalText = params.goalText .. "|" .. loc("Mines time: 0s-5s") elseif (MinesTime % 1000) == 0 then params.goalText = params.goalText .. "|" .. string.format(loc("Mines time: %ds"), MinesTime/1000) elseif (MinesTime % 100) == 0 then params.goalText = params.goalText .. "|" .. string.format(loc("Mines time: %.1fs"), MinesTime/1000) else params.goalText = params.goalText .. "|" .. string.format(loc("Mines time: %.2fs"), MinesTime/1000) end end if params.wind then SetWind(params.wind) end ShowMission(params.missionTitle, loc("Scenario"), params.goalText, params.missionIcon, 5000) -- Spawn objects if params.gears ~= nil then for listGearID, gv in pairs(params.gears) do local timer, state, x, y, dx, dy local g state = 0 if gv.type == gtMine then if gv.isFrozen then state = gstFrozen end g = AddGear(def(gv.x,0), def(gv.y,0), gv.type, state, def(gv.dx, 0), def(gv.dy, 0), def(gv.timer, MinesTime)) if gv.isDud then SetHealth(g, 0) if gv.health ~= nil then SetGearValues(g, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 36 - gv.health) end end elseif gv.type == gtSMine then g = AddGear(def(gv.x,0), def(gv.y,0), gv.type, 0, def(gv.dx,0), def(gv.dy,0), def(gv.timer, 500)) elseif gv.type == gtAirMine then if gv.isFrozen then state = gstFrozen end local timer = def(gv.timer, div(MinesTime, 1000) * 250) g = AddGear(def(gv.x,0), def(gv.y,0), gv.type, state, def(gv.dx,0), def(gv.dy,0), timer) SetGearValues(g, nil, nil, timer) -- WDTimer elseif gv.type == gtExplosives then if gv.isRolling then state = gsttmpFlag end g = AddGear(def(gv.x,0), def(gv.y,0), gv.type, state, def(gv.dx,0), def(gv.dy,0), 0) if gv.health then SetHealth(g, gv.health) end if gv.isFrozen ~= nil then if gv.isFrozen == true then SetState(g, bor(GetState(g, gstFrozen))) end elseif GetHealth(g) > 60 then SetState(g, bor(GetState(g, gstFrozen))) end elseif gv.type == gtCase then local x, y, spawnTrick spawnTrick = false x = def(gv.x, 0) y = def(gv.y, 0) if x==0 and y==0 then x=1 y=1 spawnTrick = true end g = AddGear(x, y, gv.type, 0, def(gv.dx,0), def(gv.dy,0), 0) if spawnTrick then SetGearPosition(g, 0, 0) end if gv.crateType == "supply" then g = SpawnSupplyCrate(def(gv.x, 0), def(gv.y, 0), gv.ammoType) elseif gv.crateType == "supply_ammo_explicit" then g = SpawnAmmoCrate(def(gv.x, 0), def(gv.y, 0), gv.ammoType) elseif gv.crateType == "supply_utility_explicit" then g = SpawnUtilityCrate(def(gv.x, 0), def(gv.y, 0), gv.ammoType) elseif gv.crateType == "health" then g = SpawnHealthCrate(def(gv.x, 0), def(gv.y, 0)) if gv.health ~= nil then SetHealth(g, gv.health) end end if gv.isFrozen then SetState(g, bor(GetState(g, gstFrozen))) end elseif gv.type == gtKnife or gv.type == gtTarget then g = AddGear(def(gv.x,0), def(gv.y,0), gv.type, 0, def(gv.dx,0), def(gv.dy,0), 0) end if g ~= nil and gv.id ~= nil then _G.sm.goalGears[gv.id] = g setGearValue(g, "sm_id", gv.id) end end end -- Spawn girders and rubbers if params.girders ~= nil then for i, girderData in pairs(params.girders) do PlaceGirder(girderData.x, girderData.y, girderData.frameIdx) end end if params.rubbers ~= nil then for i, rubberData in pairs(params.rubbers) do PlaceSprite(rubberData.x, rubberData.y, sprAmRubber, 0xFFFFFFFF, rubberData.frameIdx, false, false, false, lfBouncy) end end -- Per-hedgehog ammo loadouts for teamID, teamData in pairs(params.teams) do for hogID, hogData in pairs(teamData.hogs) do if hogData.ammo ~= nil then for ammoType, count in pairs(hogData.ammo) do AddAmmo(hogData.gearID, ammoType, count) end end end end end _G.onGameTick20 = function() if params.customGoalCheck == "instant" then _G.sm.checkWinOrFail() end end end