Clean up Sudden Death messages and animations in Battalion
- Remove SD warning (redundant with engine)
- Play poison moan sounds
- Hide damage tag if no damage
use std::io::{ Error, ErrorKind };
use super::PhysFSContext;
pub fn physfs_error_as_io_error() -> Error {
Error::new(ErrorKind::Other,
&format!("PhysicsFS Error: `{}`", PhysFSContext::get_last_error())[..])
}