cocoaTouch/SDLOverrides/SDL_uikitwindow.h
author koda
Sat, 23 Jan 2010 21:57:24 +0000
changeset 2702 48fc46a922fd
parent 2688 174c94b8ea72
child 2714 c85ffe57d971
permissions -rw-r--r--
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again

/*
 SDL - Simple DirectMedia Layer
 Copyright (C) 1997-2009 Sam Lantinga
 
 This library is free software; you can redistribute it and/or
 modify it under the terms of the GNU Lesser General Public
 License as published by the Free Software Foundation; either
 version 2.1 of the License, or (at your option) any later version.
 
 This library is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 Lesser General Public License for more details.
 
 You should have received a copy of the GNU Lesser General Public
 License along with this library; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
 Sam Lantinga, mods for Hedgewars by Vittorio Giovara
 slouken@libsdl.org, vittorio.giovara@gmail.com
 */
#include "SDL_config.h"

#ifndef _SDL_uikitwindow_h
#define _SDL_uikitwindow_h

#include "../SDL_sysvideo.h"
#import "SDL_uikitopenglview.h"

typedef struct SDL_WindowData SDL_WindowData;

extern int UIKit_CreateWindow(_THIS, SDL_Window * window);
extern void UIKit_DestroyWindow(_THIS, SDL_Window * window);

@class UIWindow;

struct SDL_WindowData
{
    SDL_WindowID windowID;
    UIWindow *uiwindow;
    SDL_uikitopenglview *view;
};


#endif /* _SDL_uikitwindow_h */

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