- Finish hat selection widget
- Now we need to pass hat to engine, save to file, send via net, whatever...
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007, 2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QHttp>
#include <QDomDocument>
#include <QDomElement>
#include <QDomNode>
#include <QDomText>
#include <QDebug>
#include "netwwwwidget.h"
#include "hwconsts.h"
HWNetWwwModel::HWNetWwwModel(QObject *parent) : HWNetServersModel(parent)
{
http = new QHttp(this);
http->setHost("www.hedgewars.org", 80);
connect(http, SIGNAL(requestFinished(int, bool)), this, SLOT(onClientRead(int, bool)));
}
QVariant HWNetWwwModel::data(const QModelIndex &index,
int role) const
{
if (!index.isValid() || index.row() < 0
|| index.row() >= games.size()
|| role != Qt::DisplayRole)
return QVariant();
return games[index.row()][index.column()];
}
void HWNetWwwModel::updateList()
{
QString request = QString("protocol_version=%1")
.arg(*cProtoVer);
http->post("/games/list_games", request.toUtf8());
games.clear();
reset();
}
void HWNetWwwModel::onClientRead(int id, bool error)
{
if (error)
{
qWarning() << "Error" << http->errorString();
return;
}
games.clear();
QDomDocument doc;
if (!doc.setContent(http->readAll())) return;
QDomElement docElem = doc.documentElement();
QDomNode n = docElem.firstChild();
while (!n.isNull())
{
QDomElement game = n.toElement(); // try to convert the node to an element.
if(!game.isNull())
{
QDomNode p = game.firstChild();
QStringList sl;
sl << "-" << "-" << "-";
while (!p.isNull())
{
QDomElement e = p.toElement();
if(!p.isNull())
{
int i = -1;
if (e.tagName() == "title") i = 0;
else if (e.tagName() == "ip") i = 1;
else if (e.tagName() == "port") i = 2;
QDomText t = e.firstChild().toText();
if(!t.isNull() && (i >= 0))
sl[i] = t.data();
}
p = p.nextSibling();
}
games.append(sl);
}
n = n.nextSibling();
}
reset();
}