- Header cleanup in game.cpp
- Page 'in game' to hide frontend interface during the game
/*
* Hedgewars, a worms-like game
* Copyright (c) 2006, 2007 Igor Ulyanov <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */
#include "hwconsts.h"
#include "hwmap.h"
HWMap::HWMap() :
TCPBase(false)
{
}
HWMap::~HWMap()
{
}
void HWMap::getImage(std::string seed)
{
m_seed=seed;
Start();
}
QStringList HWMap::setArguments()
{
QStringList arguments;
arguments << cfgdir->absolutePath();
arguments << QString("%1").arg(ipc_port);
arguments << "landpreview";
return arguments;
}
void HWMap::onClientDisconnect()
{
QImage im((uchar*)(readbuffer.constData()), 256, 128, QImage::Format_Mono);
im.setNumColors(2);
emit ImageReceived(im);
}
void HWMap::SendToClientFirst()
{
std::string toSend=std::string("eseed ")+m_seed;
SendIPC(toSend.c_str());
SendIPC("!");
}