- Header cleanup in game.cpp
- Page 'in game' to hide frontend interface during the game
/*
* Hedgewars, a worms-like game
* Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _SELECT_WEAPON_INCLUDED
#define _SELECT_WEAPON_INCLUDED
#include <QWidget>
#include <map>
class QGridLayout;
class WeaponItem;
class SelWeaponItem : public QWidget
{
Q_OBJECT
public:
SelWeaponItem(int iconNum, int wNum, QWidget* parent=0);
unsigned char getItemsNum() const;
void setItemsNum(const unsigned char num);
private:
WeaponItem* item;
};
class SelWeaponWidget : public QWidget
{
Q_OBJECT
public:
SelWeaponWidget(int numItems, QWidget* parent=0);
QString getWeaponsString() const;
void setWeapons(QString ammo);
public slots:
void setDefault();
void save();
private:
QString currentState;
const int m_numItems;
int operator [] (unsigned int weaponIndex) const;
typedef std::map<int, SelWeaponItem*> twi;
twi weaponItems;
QGridLayout* pLayout;
};
#endif // _SELECT_WEAPON_INCLUDED