#include "android/log.h"
#include "SDL.h"
#include "dlfcn.h"
#include "GLES/gl.h"
#define TAG "HWEngine Loader"
typedef (*HWEngine_Game)(char**);
main(int argc, char *argv[]){
void *handle;
char *error;
HWEngine_Game Game;
__android_log_print(ANDROID_LOG_INFO, TAG, "HWEngine being loaded");
handle = dlopen("/data/data/org.hedgewars/lib/libhwengine.so", RTLD_NOW|RTLD_GLOBAL);
if(!handle){
__android_log_print(ANDROID_LOG_INFO, "foo", dlerror());
__android_log_print(ANDROID_LOG_INFO, "foo", "error dlopen");
exit(EXIT_FAILURE);
}
dlerror();
__android_log_print(ANDROID_LOG_INFO, TAG, "HWEngine successfully loaded..");
Game = (HWEngine_Game) dlsym(handle,"Game");
if((error = dlerror()) != NULL){
__android_log_print(ANDROID_LOG_INFO, "foo", error);
__android_log_print(ANDROID_LOG_INFO, "foo", "error dlsym");
exit(EXIT_FAILURE);
}
__android_log_print(ANDROID_LOG_INFO, "foo", "dlsym succeeded");
Game(argv);
__android_log_print(ANDROID_LOG_INFO, "foo", "Game() succeeded");
dlclose(handle);
}