New game server:
- Incomplete implementation
- More robust, no memory leaks, better architecture for easy features addition
- Incompatible with current client
module Utils where
import Control.Concurrent
import Control.Concurrent.STM
import Data.Char
import Data.Word
import qualified Data.Map as Map
import qualified Data.IntMap as IntMap
-------------------------------------------------
import qualified Codec.Binary.Base64 as Base64
import qualified Codec.Binary.UTF8.String as UTF8
import CoreTypes
toEngineMsg :: String -> String
toEngineMsg msg = Base64.encode (fromIntegral (length msg) : (UTF8.encode msg))
--tselect :: [ClientInfo] -> STM ([String], ClientInfo)
--tselect = foldl orElse retry . map (\ci -> (flip (,) ci) `fmap` readTChan (chan ci))
maybeRead :: Read a => String -> Maybe a
maybeRead s = case reads s of
[(x, rest)] | all isSpace rest -> Just x
_ -> Nothing
teamToNet team = [
"ADD_TEAM",
teamname team,
teamgrave team,
teamfort team,
teamvoicepack team,
teamowner team,
show $ difficulty team
]
++ hhsInfo
where
hhsInfo = concatMap (\(HedgehogInfo name hat) -> [name, hat]) $ hedgehogs team
modifyTeam :: TeamInfo -> RoomInfo -> RoomInfo
modifyTeam team room = room{teams = replaceTeam team $ teams room}
where
replaceTeam _ [] = error "modifyTeam: no such team"
replaceTeam team (t:teams) =
if teamname team == teamname t then
team : teams
else
t : replaceTeam team teams
protoNumber2ver :: Word16 -> String
protoNumber2ver 17 = "0.9.7-dev"
protoNumber2ver 19 = "0.9.7"
protoNumber2ver 20 = "0.9.8-dev"
protoNumber2ver 21 = "0.9.8"
protoNumber2ver 22 = "0.9.9-dev"
protoNumber2ver 23 = "0.9.9"
protoNumber2ver 24 = "0.9.10-dev"
protoNumber2ver 25 = "0.9.10"
protoNumber2ver _ = "Unknown"