Easier back jumps in Basic Movement Training (fixes
bug #692)
The explanation of Back Jumping (2/2) has been simplified
and the "hard" part has been made easier by lowering the girders.
The original idea was that I wanted to force players to learn
how to jump higher by delaying the 2nd backspace keypress.
But this turned out that this section was too unfair and we have
lost at least one player due to rage-quitting, according to feedback.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "HWApplication.h"
#include <QFileOpenEvent>
#include <QEvent>
#include "MessageDialog.h"
#if !defined(Q_OS_WIN)
#include "signal.h"
#endif
#if !defined(Q_OS_WIN)
void terminateFrontend(int signal)
{
Q_UNUSED(signal);
QCoreApplication::exit(0);
}
#endif
HWApplication::HWApplication(int &argc, char **argv) :
QApplication(argc, argv)
{
form = 0;
#if !defined(Q_OS_WIN)
signal(SIGINT, &terminateFrontend);
#endif
#if 0
qDebug("%s called with", argv[0]);
for (int i = 1; i < argc; i++)
qDebug("%d: %s", i, argv[i]);
#endif
// on Windows, sending an event right away leads to a segfault
// so we use urlString to save the data and send the event just before the app.exec()
urlString = NULL;
if (argc > 1) {
urlString = new QString(argv[1]);
if (urlString->contains("//", Qt::CaseInsensitive) == false) {
delete urlString;
urlString = NULL;
}
}
}
void HWApplication::fakeEvent()
{
QUrl parsedUrl(*urlString);
delete urlString;
urlString = NULL;
QFileOpenEvent *openEvent = new QFileOpenEvent(parsedUrl);
QCoreApplication::sendEvent(QCoreApplication::instance(), openEvent);
}
bool HWApplication::event(QEvent *event)
{
QFileOpenEvent *openEvent;
QString scheme, path, address;
if (event->type() == QEvent::FileOpen) {
openEvent = (QFileOpenEvent *)event;
scheme = openEvent->url().scheme();
path = openEvent->url().path();
address = openEvent->url().host();
QFile file(path);
if (scheme == "file" && file.exists()) {
form->PlayDemoQuick(path);
return true;
} else if (scheme == "hwplay") {
int port = openEvent->url().port(NETGAME_DEFAULT_PORT);
if (address == "")
address = NETGAME_DEFAULT_SERVER;
form->NetConnectQuick(address, (quint16) port);
return true;
} else {
const QString errmsg = tr("Scheme '%1' not supported").arg(scheme);
MessageDialog::ShowErrorMessage(errmsg, form);
return false;
}
}
return QApplication::event(event);
}