Easier back jumps in Basic Movement Training (fixes
bug #692)
The explanation of Back Jumping (2/2) has been simplified
and the "hard" part has been made easier by lowering the girders.
The original idea was that I wanted to force players to learn
how to jump higher by delaying the 2nd backspace keypress.
But this turned out that this section was too unfair and we have
lost at least one player due to rage-quitting, according to feedback.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef DRAWMAPSCENE_H
#define DRAWMAPSCENE_H
#include <QGraphicsScene>
#include <QPainterPath>
#include <QGraphicsEllipseItem>
#define DRAWN_MAP_BRUSH_SIZE_STEP (10)
#define DRAWN_MAP_BRUSH_SIZE_MAX (516)
#define DRAWN_MAP_BRUSH_SIZE_MIN (16)
#define DRAWN_MAP_BRUSH_SIZE_START (76)
class QGraphicsPathItem;
struct PathParams
{
quint8 width;
bool erasing;
QPoint initialPoint;
QList<QPoint> points;
};
typedef QList<PathParams> Paths;
class DrawMapScene : public QGraphicsScene
{
Q_OBJECT
public:
enum PathType {
Polyline = 0,
Rectangle = 1,
Ellipse = 2
};
explicit DrawMapScene(QObject *parent = 0);
QByteArray encode();
void decode(QByteArray data);
int pointsCount();
int brushSize();
signals:
void pathChanged();
void brushSizeChanged(int brushSize);
public slots:
void undo();
void clearMap();
void simplifyLast();
void optimize();
void setErasing(bool erasing);
void showCursor();
void hideCursor();
void setPathType(PathType pathType);
void setBrushSize(int brushSize);
private:
QPen m_pen;
QBrush m_eraser;
QBrush m_brush;
QGraphicsPathItem * m_currPath;
Paths paths;
Paths oldPaths;
bool m_isErasing;
QList<QGraphicsItem *> oldItems;
QGraphicsEllipseItem * m_cursor;
bool m_isCursorShown;
QByteArray m_specialPoints;
PathType m_pathType;
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent);
virtual void mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent);
virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent);
virtual void wheelEvent(QGraphicsSceneWheelEvent *);
QPainterPath pointsToPath(const QList<QPoint> points);
quint8 serializePenWidth(int width);
int deserializePenWidth(quint8 width);
QList<QPointF> makeEllipse(const QPointF & center, const QPointF & corner);
QPointF putSomeConstraints(const QPointF & initialPoint, const QPointF & point);
};
#endif // DRAWMAPSCENE_H