gameServer2/src/utils.rs
author Wuzzy <Wuzzy2@mail.ru>
Mon, 17 Sep 2018 22:37:47 +0200
changeset 13819 4ed202f0428e
parent 13500 5359ff75da3a
child 13775 5fb40c8e5542
permissions -rw-r--r--
Easier back jumps in Basic Movement Training (fixes bug #692) The explanation of Back Jumping (2/2) has been simplified and the "hard" part has been made easier by lowering the girders. The original idea was that I wanted to force players to learn how to jump higher by delaying the 2nd backspace keypress. But this turned out that this section was too unfair and we have lost at least one player due to rage-quitting, according to feedback.

use std::iter::Iterator;
use mio;
use base64::{encode};

pub const PROTOCOL_VERSION : u32 = 3;
pub const SERVER: mio::Token = mio::Token(1_000_000_000);

pub fn is_name_illegal(name: &str ) -> bool{
    name.len() > 40 ||
        name.trim().is_empty() ||
        name.chars().any(|c|
            "$()*+?[]^{|}\x7F".contains(c) ||
                '\x00' <= c && c <= '\x1F')
}

pub fn to_engine_msg<T>(msg: T) -> String
    where T: Iterator<Item = u8> + Clone
{
    let mut tmp = Vec::new();
    tmp.push(msg.clone().count() as u8);
    tmp.extend(msg);
    encode(&tmp)
}