#where to build libs and bins
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
set(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
#resource paths
if(UNIX AND NOT APPLE)
set(target_binary_install_dir "bin")
set(target_library_install_dir "lib")
string(SUBSTRING "${DATA_INSTALL_DIR}" 0 1 sharepath_start)
if (NOT (${sharepath_start} MATCHES "/"))
set(HEDGEWARS_DATADIR "${CMAKE_INSTALL_PREFIX}/${DATA_INSTALL_DIR}/")
else()
set(HEDGEWARS_DATADIR "${DATA_INSTALL_DIR}/")
endif()
set(HEDGEWARS_FULL_DATADIR "${HEDGEWARS_DATADIR}")
else()
set(target_binary_install_dir "./")
if(APPLE)
set(target_library_install_dir "../Frameworks/")
set(CMAKE_INSTALL_PREFIX "Hedgewars.app/Contents/MacOS/")
set(HEDGEWARS_DATADIR "../Resources/")
set(HEDGEWARS_FULL_DATADIR "/Applications/${CMAKE_INSTALL_PREFIX}/${HEDGEWARS_DATADIR}")
elseif(WIN32)
set(target_library_install_dir "./")
set(HEDGEWARS_DATADIR "./")
set(HEDGEWARS_FULL_DATADIR "${CMAKE_INSTALL_PREFIX}/")
link_directories("${EXECUTABLE_OUTPUT_PATH}" "${CMAKE_SOURCE_DIR}/misc/winutils/bin")
endif()
endif()