misc/liblua/lfunc.c
author Wuzzy <Wuzzy2@mail.ru>
Fri, 09 Mar 2018 19:05:59 +0100
changeset 13145 5083fb0a2992
parent 2812 0a24853de796
permissions -rw-r--r--
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.

/*
** $Id: lfunc.c,v 2.12.1.2 2007/12/28 14:58:43 roberto Exp $
** Auxiliary functions to manipulate prototypes and closures
** See Copyright Notice in lua.h
*/


#include <stddef.h>

#define lfunc_c
#define LUA_CORE

#include "lua.h"

#include "lfunc.h"
#include "lgc.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"



Closure *luaF_newCclosure (lua_State *L, int nelems, Table *e) {
  Closure *c = cast(Closure *, luaM_malloc(L, sizeCclosure(nelems)));
  luaC_link(L, obj2gco(c), LUA_TFUNCTION);
  c->c.isC = 1;
  c->c.env = e;
  c->c.nupvalues = cast_byte(nelems);
  return c;
}


Closure *luaF_newLclosure (lua_State *L, int nelems, Table *e) {
  Closure *c = cast(Closure *, luaM_malloc(L, sizeLclosure(nelems)));
  luaC_link(L, obj2gco(c), LUA_TFUNCTION);
  c->l.isC = 0;
  c->l.env = e;
  c->l.nupvalues = cast_byte(nelems);
  while (nelems--) c->l.upvals[nelems] = NULL;
  return c;
}


UpVal *luaF_newupval (lua_State *L) {
  UpVal *uv = luaM_new(L, UpVal);
  luaC_link(L, obj2gco(uv), LUA_TUPVAL);
  uv->v = &uv->u.value;
  setnilvalue(uv->v);
  return uv;
}


UpVal *luaF_findupval (lua_State *L, StkId level) {
  global_State *g = G(L);
  GCObject **pp = &L->openupval;
  UpVal *p;
  UpVal *uv;
  while (*pp != NULL && (p = ngcotouv(*pp))->v >= level) {
    lua_assert(p->v != &p->u.value);
    if (p->v == level) {  /* found a corresponding upvalue? */
      if (isdead(g, obj2gco(p)))  /* is it dead? */
        changewhite(obj2gco(p));  /* ressurect it */
      return p;
    }
    pp = &p->next;
  }
  uv = luaM_new(L, UpVal);  /* not found: create a new one */
  uv->tt = LUA_TUPVAL;
  uv->marked = luaC_white(g);
  uv->v = level;  /* current value lives in the stack */
  uv->next = *pp;  /* chain it in the proper position */
  *pp = obj2gco(uv);
  uv->u.l.prev = &g->uvhead;  /* double link it in `uvhead' list */
  uv->u.l.next = g->uvhead.u.l.next;
  uv->u.l.next->u.l.prev = uv;
  g->uvhead.u.l.next = uv;
  lua_assert(uv->u.l.next->u.l.prev == uv && uv->u.l.prev->u.l.next == uv);
  return uv;
}


static void unlinkupval (UpVal *uv) {
  lua_assert(uv->u.l.next->u.l.prev == uv && uv->u.l.prev->u.l.next == uv);
  uv->u.l.next->u.l.prev = uv->u.l.prev;  /* remove from `uvhead' list */
  uv->u.l.prev->u.l.next = uv->u.l.next;
}


void luaF_freeupval (lua_State *L, UpVal *uv) {
  if (uv->v != &uv->u.value)  /* is it open? */
    unlinkupval(uv);  /* remove from open list */
  luaM_free(L, uv);  /* free upvalue */
}


void luaF_close (lua_State *L, StkId level) {
  UpVal *uv;
  global_State *g = G(L);
  while (L->openupval != NULL && (uv = ngcotouv(L->openupval))->v >= level) {
    GCObject *o = obj2gco(uv);
    lua_assert(!isblack(o) && uv->v != &uv->u.value);
    L->openupval = uv->next;  /* remove from `open' list */
    if (isdead(g, o))
      luaF_freeupval(L, uv);  /* free upvalue */
    else {
      unlinkupval(uv);
      setobj(L, &uv->u.value, uv->v);
      uv->v = &uv->u.value;  /* now current value lives here */
      luaC_linkupval(L, uv);  /* link upvalue into `gcroot' list */
    }
  }
}


Proto *luaF_newproto (lua_State *L) {
  Proto *f = luaM_new(L, Proto);
  luaC_link(L, obj2gco(f), LUA_TPROTO);
  f->k = NULL;
  f->sizek = 0;
  f->p = NULL;
  f->sizep = 0;
  f->code = NULL;
  f->sizecode = 0;
  f->sizelineinfo = 0;
  f->sizeupvalues = 0;
  f->nups = 0;
  f->upvalues = NULL;
  f->numparams = 0;
  f->is_vararg = 0;
  f->maxstacksize = 0;
  f->lineinfo = NULL;
  f->sizelocvars = 0;
  f->locvars = NULL;
  f->linedefined = 0;
  f->lastlinedefined = 0;
  f->source = NULL;
  return f;
}


void luaF_freeproto (lua_State *L, Proto *f) {
  luaM_freearray(L, f->code, f->sizecode, Instruction);
  luaM_freearray(L, f->p, f->sizep, Proto *);
  luaM_freearray(L, f->k, f->sizek, TValue);
  luaM_freearray(L, f->lineinfo, f->sizelineinfo, int);
  luaM_freearray(L, f->locvars, f->sizelocvars, struct LocVar);
  luaM_freearray(L, f->upvalues, f->sizeupvalues, TString *);
  luaM_free(L, f);
}


void luaF_freeclosure (lua_State *L, Closure *c) {
  int size = (c->c.isC) ? sizeCclosure(c->c.nupvalues) :
                          sizeLclosure(c->l.nupvalues);
  luaM_freemem(L, c, size);
}


/*
** Look for n-th local variable at line `line' in function `func'.
** Returns NULL if not found.
*/
const char *luaF_getlocalname (const Proto *f, int local_number, int pc) {
  int i;
  for (i = 0; i<f->sizelocvars && f->locvars[i].startpc <= pc; i++) {
    if (pc < f->locvars[i].endpc) {  /* is variable active? */
      local_number--;
      if (local_number == 0)
        return getstr(f->locvars[i].varname);
    }
  }
  return NULL;  /* not found */
}