misc/liblua/ltm.h
author Wuzzy <Wuzzy2@mail.ru>
Fri, 09 Mar 2018 19:05:59 +0100
changeset 13145 5083fb0a2992
parent 10017 de822cd3df3a
permissions -rw-r--r--
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values This assumes the worst case in which the team file is missing all campaign variables except Progress. This has been successfully tested with all 10 missions and still generates a logical storyline. By default, the game assumes: - The cyborg's offer in mission 2 was refused - The traitor in mission 5 was killed As a consequence, missions 8 and 10 use the princessScene cut scene.

/*
** $Id: ltm.h,v 2.6.1.1 2007/12/27 13:02:25 roberto Exp $
** Tag methods
** See Copyright Notice in lua.h
*/

#ifndef ltm_h
#define ltm_h


#include "lobject.h"


/*
* WARNING: if you change the order of this enumeration,
* grep "ORDER TM"
*/
typedef enum {
  TM_INDEX,
  TM_NEWINDEX,
  TM_GC,
  TM_MODE,
  TM_EQ,  /* last tag method with `fast' access */
  TM_ADD,
  TM_SUB,
  TM_MUL,
  TM_DIV,
  TM_MOD,
  TM_POW,
  TM_UNM,
  TM_LEN,
  TM_LT,
  TM_LE,
  TM_CONCAT,
  TM_CALL,
  TM_N      /* number of elements in the enum */
} TMS;



#define gfasttm(g,et,e) ((et) == NULL ? NULL : \
  ((et)->flags & (1u<<(e))) ? NULL : luaT_gettm(et, e, (g)->tmname[e]))

#define fasttm(l,et,e)  gfasttm(G(l), et, e)

LUAI_DATA const char *const luaT_typenames[];


LUAI_FUNC const TValue *luaT_gettm (Table *events, TMS event, TString *ename);
LUAI_FUNC const TValue *luaT_gettmbyobj (lua_State *L, const TValue *o,
                                                       TMS event);
LUAI_FUNC void luaT_init (lua_State *L);

#endif