Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
unit uCaptions;
interface
uses uTypes;
procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
procedure DrawCaptions;
procedure initModule;
procedure freeModule;
implementation
uses uTextures, uRenderUtils, uVariables, uRender;
type TCaptionStr = record
Tex: PTexture;
EndTime: LongWord;
end;
var
Captions: array[TCapGroup] of TCaptionStr;
procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
begin
if Captions[Group].Tex <> nil then
FreeTexture(Captions[Group].Tex);
Captions[Group].Tex:= nil;
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig);
case Group of
capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200
else
Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3;
end;
end;
procedure DrawCaptions;
var
grp: TCapGroup;
offset: LongInt;
begin
{$IFDEF IPHONEOS}
offset:= 48;
{$ELSE}
offset:= 8;
{$ENDIF}
for grp:= Low(TCapGroup) to High(TCapGroup) do
with Captions[grp] do
if Tex <> nil then
begin
DrawCentered(0, offset, Tex);
inc(offset, Tex^.h + 2);
if EndTime <= RealTicks then
begin
FreeTexture(Tex);
Tex:= nil;
EndTime:= 0
end;
end;
end;
procedure initModule;
begin
FillChar(Captions, sizeof(Captions), 0)
end;
procedure freeModule;
var
group: TCapGroup;
begin
for group:= Low(TCapGroup) to High(TCapGroup) do
begin
FreeTexture(Captions[group].Tex);
end;
end;
end.