Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
Updated Animate.lua (forgot to copy it last time)
Mission 1: Fixed a bug where events would cause animations to stutter
Moved a crate
Made the princess and the elder pay attention to Leaks A Lot
Changed the name of the chief to Righteous Beard
Mission 2: -
Mission 3: Removed leftover debug lines
Solved a bug where Dense Cloud could not select weapons during final scene
Made the hogs fave each other during the final animation
Mission 4: Solved a bug where Dense Cloud would appear even if he's dead
-- Library for localizing strings in lua scripts
local lang = loadfile(GetUserDataPath() .. "Locale/" .. tostring(L) .. ".lua")
if lang ~= nil then
lang()
else
lang = loadfile(GetDataPath() .. "Locale/" .. tostring(L) .. ".lua")
if lang ~= nil then
lang()
end
end
function loc(text)
if lang ~= nil and locale ~= nil and locale[text] ~= nil then return locale[text]
else return text
end
end