gameServer/OfficialServer/GameReplayStore.hs
author unc0rr
Sat, 17 Nov 2012 00:10:46 +0400
branchphysfslayer
changeset 8037 547f94509079
parent 6040 a740069c21e3
child 8371 0551b5c3de9a
permissions -rw-r--r--
Oops, didn't realize FindLua.cmake is our own module

{-# LANGUAGE ScopedTypeVariables #-}
module OfficialServer.GameReplayStore where

import Data.Time
import Control.Exception as E
import qualified Data.Map as Map
import Data.Sequence()
import System.Log.Logger
import Data.Maybe
import Data.Unique
import Control.Monad
---------------
import CoreTypes


saveReplay :: RoomInfo -> IO ()
saveReplay r = do
    time <- getCurrentTime
    u <- liftM hashUnique newUnique
    let fileName = "replays/" ++ show time ++ "-" ++ show u
    let gi = fromJust $ gameInfo r
    let replayInfo = (teamsAtStart gi, Map.toList $ mapParams r, Map.toList $ params r, roundMsgs gi)
    E.catch
        (writeFile fileName (show replayInfo))
        (\(e :: IOException) -> warningM "REPLAYS" $ "Couldn't write to " ++ fileName ++ ": " ++ show e)