Engine:
* New weapon attributes: ejectX/ejectY: Offset to the hedgehog (center of hand graphic) where the projectile(s) will be spawned
* Changed Laser Sight to origin from the weapon instead of the hedgehog (needs some adjustments while walking/jumping)
* Changed most weapons to no longer shoot from the hedgehog's center and use the weapon's visible position instead (might require some testing and adjustments)
* Silenced the small Piano explosions
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#ifndef _SDLMain_h_
#define _SDLMain_h_
#import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject
@end
#endif /* _SDLMain_h_ */