Rework weapon scheme handling in frontend and fix a couple of bugs
There were many oddities in weapon scheme editing which are fixed now:
* When you left the weapon scheme editor, everything flashed briefly
* When you leaft the weapon scheme editr, the weapon scheme selection always reverted to Default. Very annoying
* Clicking on New or Copy now instantly creates and save the new weapons set
#include "hwmapoptimizer.h"
#include "hwconsts.h"
HWMapOptimizer::HWMapOptimizer(QObject *parent) :
TCPBase(parent)
{
}
bool HWMapOptimizer::couldBeRemoved()
{
return !m_hasStarted;
}
void HWMapOptimizer::optimizeMap(const Paths &paths)
{
m_paths = paths;
Start(true);
}
QStringList HWMapOptimizer::getArguments()
{
QStringList arguments;
arguments << "--internal";
arguments << "--port";
arguments << QString("%1").arg(ipc_port);
arguments << "--user-prefix";
arguments << cfgdir->absolutePath();
arguments << "--prefix";
arguments << datadir->absolutePath();
arguments << "--landpreview";
return arguments;
}
void HWMapOptimizer::onClientDisconnect()
{
}
void HWMapOptimizer::SendToClientFirst()
{
SendIPC("e$mapgen 4");
/*QByteArray data = m_drawMapData;
while(data.size() > 0)
{
QByteArray tmp = data;
tmp.truncate(200);
SendIPC("edraw " + tmp);
data.remove(0, 200);
}
SendIPC("!");*/
}