Rework weapon scheme handling in frontend and fix a couple of bugs
There were many oddities in weapon scheme editing which are fixed now:
* When you left the weapon scheme editor, everything flashed briefly
* When you leaft the weapon scheme editr, the weapon scheme selection always reverted to Default. Very annoying
* Clicking on New or Copy now instantly creates and save the new weapons set
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "hwconsts.h"
#include "netserver.h"
HWNetServer::~HWNetServer()
{
StopServer();
}
bool HWNetServer::StartServer(quint16 port)
{
ds_port = port;
QStringList params;
params << QString("--port=%1").arg(port);
params << "--dedicated=False";
process.start(bindir->absolutePath() + "/hedgewars-server", params);
return process.waitForStarted(5000);
}
void HWNetServer::StopServer()
{
process.close();
}
quint16 HWNetServer::getRunningPort() const
{
return ds_port;
}