share/hedgewars/Data/Shaders/default.fs
author Wolfgang Steffens <WolfgangSteff@gmail.com>
Tue, 05 Jun 2012 22:37:36 +0200
changeset 7188 580cd247511e
parent 7129 0ce4f478ea6c
child 11317 62287d4044e7
permissions -rw-r--r--
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible. Added a seperate shader for the gradient used for water drawing. Disabled 3D mode for GL2 codepath as this still has some FFP left.

#version 130

uniform sampler2D tex0;
uniform vec4 tint;

in vec2 tex;

out vec4 color;

void main()
{
    color = texture(tex0, tex) * tint;
}