gameServer/NetRoutines.hs
author unc0rr
Sun, 05 Jan 2014 23:58:13 +0400
branchwebgl
changeset 9958 5a222923c8f8
parent 9528 9351e96990ae
child 10076 b235e520ea21
permissions -rw-r--r--
- Don't define NOCONSOLE - Fix initialization with a pointer to stack (pas2c can't handle typed consts in functions) in uMisc.initModule

{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module NetRoutines where

import Network.Socket
import Control.Concurrent.Chan
import Data.Time
import Control.Monad
import Data.Unique
-----------------------------
import CoreTypes
import Utils
import RoomsAndClients

acceptLoop :: Socket -> Chan CoreMessage -> IO ()
acceptLoop servSock chan = forever $
        do
        (sock, sockAddr) <- Network.Socket.accept servSock

        clientHost <- sockAddr2String sockAddr

        currentTime <- getCurrentTime

        sendChan' <- newChan

        uid <- newUnique

        let newClient =
                (ClientInfo
                    uid
                    sendChan'
                    sock
                    clientHost
                    currentTime
                    ""
                    ""
                    False
                    False
                    0
                    0
                    False
                    False
                    False
                    False
                    False
                    False
                    False
                    False
                    Nothing
                    Nothing
                    0
                    )

        writeChan chan $ Accept newClient
        return ()