Fix bee targeting fail across wrap world edge
Previously, the bee always aimed for the light area, no matter where you actually put the target. It also got confused whenever it flew across the wrap world edge.
How the bee works now:
1) The placed bee target is *not* recalculated when it was placed in the "gray" part of the wrap world edge. This allows for more fine-tuning.
1a) Place target in light area: bee aims for target light area
1b) Place target in gray area: bee aims for target, but flies to gray area first
2) Bee target is recalculated whenever bee passes the wrap world edge.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* PLEASE NOTE: hwconsts.cpp is automatically generated from hwconsts.cpp.in.
* Do not edit hwconsts.cpp manually, it will be overwritten when building.
* Edit hwconsts.cpp.in to change the code.
*/
#include <QStandardItemModel>
#include "hwconsts.h"
#include "weapons.h"
// cDataDir gets 'Data' appended later (in main.cpp)
QString * cDataDir = new QString("${HEDGEWARS_DATADIR}");
QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}");
QString * cVersionString = new QString("${HEDGEWARS_VERSION}");
QString * cRevisionString = new QString("${HEDGEWARS_REVISION}");
QString * cHashString = new QString("${HEDGEWARS_HASH}");
QDir * bindir = new QDir();
QDir * cfgdir = new QDir();
QDir * datadir = new QDir();
bool custom_config = false;
bool custom_data = false;
int cMaxTeams = 8;
int cMaxHHs = HEDGEHOGS_PER_TEAM * cMaxTeams;
int cMinServerVersion = 3;
QString * cDefaultAmmoStore = new QString( AMMOLINE_DEFAULT_QT AMMOLINE_DEFAULT_PROB
AMMOLINE_DEFAULT_DELAY AMMOLINE_DEFAULT_CRATE );
QString * cEmptyAmmoStore = new QString( AMMOLINE_EMPTY_QT AMMOLINE_EMPTY_PROB
AMMOLINE_EMPTY_DELAY AMMOLINE_EMPTY_CRATE );
int cAmmoNumber = cDefaultAmmoStore->size() / 4;
QList< QPair<QString, QString> > cDefaultAmmos =
QList< QPair<QString, QString> >()
<< qMakePair(QString("Default"), *cDefaultAmmoStore)
<< qMakePair(QString("Crazy"), QString(
AMMOLINE_CRAZY_QT AMMOLINE_CRAZY_PROB
AMMOLINE_CRAZY_DELAY AMMOLINE_CRAZY_CRATE ))
<< qMakePair(QString("Pro Mode"), QString(
AMMOLINE_PROMODE_QT AMMOLINE_PROMODE_PROB
AMMOLINE_PROMODE_DELAY AMMOLINE_PROMODE_CRATE ))
<< qMakePair(QString("Shoppa"), QString(
AMMOLINE_SHOPPA_QT AMMOLINE_SHOPPA_PROB
AMMOLINE_SHOPPA_DELAY AMMOLINE_SHOPPA_CRATE ))
<< qMakePair(QString("Clean Slate"), QString(
AMMOLINE_CLEAN_QT AMMOLINE_CLEAN_PROB
AMMOLINE_CLEAN_DELAY AMMOLINE_CLEAN_CRATE ))
<< qMakePair(QString("Minefield"), QString(
AMMOLINE_MINES_QT AMMOLINE_MINES_PROB
AMMOLINE_MINES_DELAY AMMOLINE_MINES_CRATE ))
<< qMakePair(QString("Thinking with Portals"), QString(
AMMOLINE_PORTALS_QT AMMOLINE_PORTALS_PROB
AMMOLINE_PORTALS_DELAY AMMOLINE_PORTALS_CRATE ))
<< qMakePair(QString("One of Everything"), QString(
AMMOLINE_ONEEVERY_QT AMMOLINE_ONEEVERY_PROB
AMMOLINE_ONEEVERY_DELAY AMMOLINE_ONEEVERY_CRATE ))
<< qMakePair(QString("Highlander"), QString(
AMMOLINE_HIGHLANDER_QT AMMOLINE_HIGHLANDER_PROB
AMMOLINE_HIGHLANDER_DELAY AMMOLINE_HIGHLANDER_CRATE ))
<< qMakePair(QString("Balanced Random Weapon"), QString(
AMMOLINE_BRW_QT AMMOLINE_BRW_PROB
AMMOLINE_BRW_DELAY AMMOLINE_BRW_CRATE ))
<< qMakePair(QString("Construction Mode"), QString(
AMMOLINE_CONSTRUCTION_QT AMMOLINE_CONSTRUCTION_PROB
AMMOLINE_CONSTRUCTION_DELAY AMMOLINE_CONSTRUCTION_CRATE ))
<< qMakePair(QString("Shoppa Pro"), QString(
AMMOLINE_SHOPPAPRO_QT AMMOLINE_SHOPPAPRO_PROB
AMMOLINE_SHOPPAPRO_DELAY AMMOLINE_SHOPPAPRO_CRATE ))
<< qMakePair(QString("HedgeEditor"), QString(
AMMOLINE_HEDGEEDITOR_QT AMMOLINE_HEDGEEDITOR_PROB
AMMOLINE_HEDGEEDITOR_DELAY AMMOLINE_HEDGEEDITOR_CRATE ))
;
unsigned int colors[] = HW_TEAMCOLOR_ARRAY;
QString * netHost = new QString();
quint16 netPort = NETGAME_DEFAULT_PORT;
int season = SEASON_NONE;
int years_since_foundation = 0;