Fix bee targeting fail across wrap world edge
Previously, the bee always aimed for the light area, no matter where you actually put the target. It also got confused whenever it flew across the wrap world edge.
How the bee works now:
1) The placed bee target is *not* recalculated when it was placed in the "gray" part of the wrap world edge. This allows for more fine-tuning.
1a) Place target in light area: bee aims for target light area
1b) Place target in gray area: bee aims for target, but flies to gray area first
2) Bee target is recalculated whenever bee passes the wrap world edge.
{-
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
\-}
{-# LANGUAGE CPP, OverloadedStrings #-}
module CommandHelp where
import qualified Data.ByteString.Char8 as B
import CoreTypes
import Utils
import Consts
-- List and documentation of chat commands
cmdHelpSharedPlayer :: [B.ByteString]
cmdHelpSharedPlayer = [
loc "/info <player>: Show info about player",
loc "/me <message>: Chat action, e.g. '/me eats pizza' becomes '* Player eats pizza'",
loc "/rnd: Flip a virtual coin and reply with 'heads' or 'tails'",
loc "/rnd [A] [B] [C] [...]: Reply with a random word from the given list",
#if defined(OFFICIAL_SERVER)
loc "/watch <id>: Watch a demo stored on the server with the given ID",
#endif
loc "/quit: Quit the server",
loc "/help: Show chat command help"
]
cmdHelpRoomOnlyPlayer :: [B.ByteString]
cmdHelpRoomOnlyPlayer = [
-- For everyone
loc "/callvote [arguments]: Start a vote",
loc "/vote <yes/no>: Vote 'yes' or 'no' for active vote",
-- For room master only
loc "/greeting [message]: Set or clear greeting message to be shown to players who join the room",
loc "/delegate <player>: Surrender room control to player",
loc "/maxteams <N>: Limit maximum number of teams to N"
]
cmdHelpSharedAdmin :: [B.ByteString]
cmdHelpSharedAdmin = [
loc "/global <message>: Send global chat message which can be seen by everyone on the server",
loc "/registered_only: Toggle 'registered only' state. If enabled, only registered players can join server",
loc "/super_power: Activate your super power. With it you can enter any room and are protected from kicking. Expires when you leave server"
-- TODO: Add /restart_server? This command seems broken at the moment
]
cmdHelpLobbyOnlyAdmin :: [B.ByteString]
cmdHelpLobbyOnlyAdmin = [
loc "/stats: Query server stats"
]
cmdHelpRoomOnlyAdmin :: [B.ByteString]
cmdHelpRoomOnlyAdmin = [
loc "/force <yes/no>: Force vote result for active vote",
loc "/fix: Force this room to stay open when it is empty",
loc "/unfix: Undo the /fix command",
loc "/save <config ID> <config name>: Add current room configuration as votable choice for /callvote map",
loc "/delete <config ID>: Delete a votable room configuration",
loc "/saveroom <file name>: Save all votable room configurations (and the greeting) of this room into a file",
loc "/loadroom <file name>: Load votable room configurations (and greeting) from a file"
]
cmdHelpHeaderLobby :: [B.ByteString]
cmdHelpHeaderLobby = [ loc "List of lobby chat commands:" ]
cmdHelpHeaderRoom :: [B.ByteString]
cmdHelpHeaderRoom = [ loc "List of room chat commands:" ]
cmdHelpHeaderAdmin :: [B.ByteString]
cmdHelpHeaderAdmin = [ loc "Commands for server admins only:" ]
-- Put it all together
-- Lobby commands
cmdHelpLobbyPlayer :: [B.ByteString]
cmdHelpLobbyPlayer = cmdHelpHeaderLobby ++ cmdHelpSharedPlayer
cmdHelpLobbyAdmin :: [B.ByteString]
cmdHelpLobbyAdmin = cmdHelpLobbyPlayer ++ cmdHelpHeaderAdmin ++ cmdHelpLobbyOnlyAdmin ++ cmdHelpSharedAdmin
-- Room commands
cmdHelpRoomPlayer :: [B.ByteString]
cmdHelpRoomPlayer = cmdHelpHeaderRoom ++ cmdHelpRoomOnlyPlayer ++ cmdHelpSharedPlayer
cmdHelpRoomAdmin :: [B.ByteString]
cmdHelpRoomAdmin = cmdHelpRoomPlayer ++ cmdHelpHeaderAdmin ++ cmdHelpRoomOnlyAdmin ++ cmdHelpSharedAdmin
-- Helper functions for chat command handler
cmdHelpActionEntry :: [ClientChan] -> B.ByteString -> Action
cmdHelpActionEntry chan msg = AnswerClients chan [ "CHAT", nickServer, msg ]
cmdHelpActionList :: [ClientChan] -> [B.ByteString] -> [Action]
cmdHelpActionList chan list = map (cmdHelpActionEntry chan) list